I just had a laughing fit! “Marketing Rockets” is amazing. I’m proposing that at our next employee meeting!
Just missiles, bombs, and signal flares. Rockets aren’t in yet. I noticed it was marked “requested” on the forums almost three years ago.
That’s a shame. I was thinking like how CLTD let’s you drop a smoke marker, that maybe if a rocket was expended in a target zone you could set a trigger to drop a specific color of smoke. I’ll shut up now and move on. Nothing to see here.
Rockets have a fairly short range so you can set a Zone (2-3 Km) around the target so that when the player enters the zone, the radio call is enabled.
Through some LUA programming you can also set it so that it detects if you have fired a weapon, however, if you need to specify the weapon fired it gets complicated. Not recommended.
Ideally, you would want the strike package to shoot at targets near the WP smoke…which if you shoot the rockets off target, the strike package would miss the target. I do not think that is possible…at least not easily possible.
Sidekick has a lot of good stuff. More ‘old school’-like stuff though.
Yeah, that was what I was looking for! There is a WhackAMole.lua script that has the SP logic:
Via scheduleFunction a track_wpns function is called periodically, every 100 ms it seems. The track_wpns function checks for the WP and gets the point of impact and calls the strike in. This seems to be done via
Group.getByName(strikeGrp):getController():setTask(engage)
The track_wpns function is depending on an eventhandler for any fired weapon, e.g. this determines which weapon to check every 100ms.
The AirGroundAttackScript.lua by MBot is also in, but I don’t think it’s used.
Thanks for the pointer!
TeTeT
This mission which features AI OV-10 FAC, as well as OV-10 CAS and others, is also quite nice, pick your ride and follow the smoke markers Cyprus Counter Insurgency Operations. (OV-10A Bronco edition)
Over the past weeks I have been working on a Call Artillery Script. Spotting for artillery was one of the OV-10 primary tasks. The mission I built around this idea was inspired by OV-10 controlling 16-inch naval gunfire from USS Missouri and USS Wisconsin during Desert Storm. Now since we have neither Kuwait nor the battleships in DCS, I have shifted the scenario slightly into the Operation Earnest Will era. Your task is to call and correct naval gunfire against Iranian Silkworm missiles sites in the Strait of Hormuz. Here is the mission:
OV-10A_Silkworm_Island.miz (103.3 KB)
This works as a singeplayer mission or in coop. I would love to hear your feedback. Also let me know if you find any bugs or problems.
This is a demo video how the artillery calling works.
Basically you do all your inputs via the F10 radiomenu under the sub-menu “Fire Support”.
In a first step you select a battery and what type of fire mission you want. There is Adjust Fire and Fire for Effect. Adjust Fire will use single rounds for you to correct the placement of the shots until you are ready to call the full fire mission. Fire for Effect will call a full fire mission right away.
Step two is to submit the target coordinates. You can either place a map marker and reference it, or enter MGRS coordinates manually. When entering manually, this is divided into 3 steps. First you select the grid letters (GC or PO etc.). Then you need to open the radio menu again to enter the the east coordinates in 3 digits (100 m precision). Then you need to open the radio menu again to enter the north coordinates in 3 digits.
Step three is to select the amount of rounds you wish for the effective fire phase (adjust fire will always fire single rounds first).
Once the battery opens fire, it will call “shot”. 5 seconds from first round impact, the battery will call “splash”. Now is the time to observe the target.
Now you have various options. You can call Fire for Effect without any further adjustments, call a repeat of the last salvo, adjust the placement and call for another adjust fire etc.
I hope you have fun playing with this. I have been spending many hours circling and calling shots
The script works for any aircraft or helo and you can control tube artillery, rocket artillery, mortars and ships. I intend to release the script separately for people to add to their own missions, but would like to collect some initial feedback first.
wow, great work, at least judging by your vid.
I can believe that unfortunately dont own the OV10 (and more importantly that precious time) to provide something more valuable as mission feedback.
I know I know, I just have too many toys at my hands atm