What app are you using to look at performance?
The way to remember it is OpenVR is the new name for SteamVR, where Valve tried to make their stuff the standard and released the API spec with no patents/royalties. No-one bit (or rather Facebook/Oculus ignored it, as having designs on PC VR at the time), so it took OpenXR to be the new open standard. Pretty much the only thing to use OpenXR is MSFS. So this thing for OpenVR will work with X-Plane, IL-2 BoX, DCS, and pretty much anything WMR that uses SteamVR.
The charts and recordings are are from CapFrameX - Driver Comparison 457.30 vs 466.11 for DCS 2.7 & MSFS VR.
For a live view I just enable the Performance Graph in the SteamVR desktop app. You can right click on it and get the options. The colors and framerate timing give a good indication on how things are going (green good, yellow on the limit and reprojecting, red pauses etc.). In the developer settings of the same app you can enable the chart in VR as well if you donāt want to nose peek.
I noticed that, and itās a bit ironic considering they are from the same guy. Iāll poke around to see if itās possible to run a shader on top of this.
If you find an answer, I would love to know. ReShade VR just makes DCS look so much better, with zero performance hit that I can see.
Thanks!
Ok, sorry about the wait but it looks like you can rename the dxgi.dll
from ReshadeVR-sharpen_color release to d3d11.dll
and it still might work as a hook. Warnings from the author here:
Iām not at a PC (on phone at the slowest restaurant in the universe right now, if I donāt post again itās because Iāve died of hunger) but will try later.
Trying it now, will report back!
ETA: It works! Awesome, thanks for finding that! Now to turn off sharpening on OpenVR FSR, and see how that looksā¦
I canāt see that Fixed Foveated Rendering is even working for me, it doesnāt seem to change anything.
Cool. Iād be tempted to just use Reshade for color / hdr effects alone and this one for any sharpening and scaling. You want to make sure both arenāt sharpening
Maybe this one will work as well?
I have a really bad Caesar Salad now, so still feeling a bit hangry.
Ahhhh. Guess I missed the X vs V thing. Thanks.
Good point! The first time I tried both, it kinda looked bad, since both were sharpening. I turned off the sharpening component of ReShade and like what Iām seeing. Tried it the other way and was getting frame times around 16ms, with FSR and sharpening on OpenVrPerf Kit, Iām getting more like 12, so I think Iāll keep it off on ReShade.
Okay so, I know itās working (can see the āringā about the center; little loss in sharpness; none of it significant). Perhaps I just had my āthingā tuned pretty well (mentioned elsewhere, mostly clean OS and driver).
There is maybe a little bit there, perhaps 2% if I had to nail it down. Iāll leave it on for while.
NIS at 80%
The OpenVR settings at .7 (or was it .8? - took the settings from one mentioned above).
PD 1.0, SteamVR | All = 80%, SteamVR | DCS = 100%. Clarity was very much the same, perceived.
My ābenchmarkā flight is:
3080Ti, AMD 5900X, 64mb RAM, M.2 drive
Syria, sunrise, over Aleppo at 16,500. Plenty of buildings and such below.
Hornet
My usual settings
Then I do a āStuka Maneuverā, leveling out to put on on an airshow amid the satellite antennas on the roof tops, etc.
Only time I could get it into the low 40ās was when I touched some [setting] buttons Iāve never dared to (with my old box: 1080). I even tried: Shadows High, And default (terrain shadows); Ultra clouds with Overcast 5 preset.
Of course this isnāt with many other objects in mission (planes, trains, automobiles - and tanks, APCās, etc).
Even so it was basically smooth - I love being able to look to my 3/9 Oāclock and NOT see any āghostingā (I think itās called - were at those angles it kind of āstuttersā). And do hard rolls that are smooth over a populated areas. Easier to spot stuff out the side too when itās not āskippingā like that.
Canāt wait til they optimize DCS. Maybe the addition of a lot of objects (things to do ācombatā against) wonāt be such a drag. Though Iāve not really tired a āheavyā object count mission yet.
I launch with these changes from default config, albeit changeable with hotkeys, to get a sharper HUD. Performance hit is minor and mostly imperceptible to me. I use the VR preset with MSAA 2x.
method: nis
renderScale: 0.8
sharpness: 0.9
Use shift as the hotkey modifier, except for the second F1, which I keep alt.
Iād forgotten about that one with the new box. It worked on the old one as a starting point, but was, on that GPU/CPU, not so pleasing visually. Iāll check it out.
One extra note if useful: If you run with SteamVR (and WMR with those headsets) Motion Reprojection on you wonāt see a lot of framerate change, just because it will either stay at 45 FPS or 90 FPS, but not varying in-between. What you will get is that it stays in reprojection a lot easier with more things happening, because at 0.8 youāre effectively telling DCS to draw a 20% smaller output and then this thing is upscaling it.
When I did the benchmark graphs above to see the improvement this gives (roughly 20%) then I have to turn off any reprojection.
Yeah, I think that your new rig is a little faster than mine Jeff, so you might be able to push the settings a bit more.
Good one. I thought that I had it disabled, but I am seeing a lot of 90 on the top end and 45 on the bottom (Syria).
Check. I turned off repro for the tests. I never ran with it on on the old 1080 - it just āfeltā better overall without it. On this new box, for now, it just seems ābetterā likely as you say cuz it stays in repro more easily.
Yeah, getting a solid 90 on Syria reliably is beyond where we are with the DCS engine today, regardless of any hardware I think. My goal on that map (a beautiful one for sure) is just to try stay above 45 as much as possible.
Same. Man, itās so tempting to start sliiiiiidddingg things to the right. Iām resisting this, mostly. I love the smoothy-ness. And I guess clarity-wise Iām keeping it at whatās acceptable to me. Iām half blind up close (far-sighted) thoughā¦so that helps!?
Naturally what I REALLY want is about 60-degrees more FOV. Iām never happy
You could bump up the SteamVR resolution a tad? If youāre overall at 80% and then DCS at 100% of that then I would be tempted to try 100% overall. The DCS value doesnāt override it, it multiplies it (e.g. 100% in DCS of the 80%).
I have the G2 and the 3080 Ti on 100% SteamVR / DCS PD 1.0 / 100% and it is super sharp (although as I often point out, sharp because I like to see small MFDs / instruments and thereās shimmer and outside āover-clarityā - some would call it ugly!). I donāt run MSAA, as in VR I think pushing the resolution up higher is a better deal than DCSās MSAA implementation cost in high resolutions. DCS desperately needs a CAS shader (which we are kind of doing ourselves here), plus a fast version of TAA - the MSAA we have in VR doesnāt scale at all.
Going to test it with that mission generator app (name escapes me at the moment) tomorrow, set on high. That thing killed my old box, even on low, and Iām pretty sure it had little to do with the GPU. Iām curious.