Recently, I’ve had trouble launching both AMS2 and ACC in Virtual Desktop, and had to drop back to using Meta Quest Link and Oculus as the OpenXR runtime. I spent around 6 hours over 2 days troubleshooting Virtual Desktop and finally threw in the towel.
Having not used Meta Quest Link in a long while, had me asking some questions, like why do I prefer its version of the OpenXR runtime over OpenVR, AKA SteamVR. Even though dated, I found this article at Pimax the most helpful. It appears that Pimax hardware users are in a runtime agnostic position, similar to Meta/Oculus, in that you can use either OpenXR or SteamVR. BTW, switching back to OpenXR solved the issues launching AMS2 and ACC.
NOTE
The link that he references at the end of the article for OpenXR Toolkit is dead. It’s no longer supported or working in many games. OpenComposite is still being supported as far as I can tell. As a reminder, OpenComposite lets you run OpenVR (SteamVR) games on an OpenXR compatible headset without running SteamVR. FWIW, I only have one sim that requires StramVR, IL-2 BoS, so I just run SteamVR and don’t bother with OpenComposite. Further, since many games support OpenXR directly, the need to use OpenComposite is not what it used to be, IMHO.
Bonus for Quest users. In November of 2025, I still find the settings in this video give me the best image quality in my Quest 3 and Quest Pro headsets, especially in DCS and BMS.