Quest 3 - initial impressions

So first impressions of the Quest 3 from my initial setup and some light gameplay last night. First off…I’m comparing to my previous headset lineage:

OG Rift
Odyssey +
Reverb G2 Gen 1
Reverb G2 Gen 2

I’ve been very happy with the Reverb G2 - the only reason I’m “upgrading” is the lure of the pancake lenses with edge to edge clarity. That center sweet spot on the Reverb is wide enough…but I was curious what the Quest 3’s lenses look like. I took a risk on Facebook Marketplace last night after watching listings for the past couple of weeks. I found a Q3 128GB listed for $375 nearby - offered $300 and we settled on $325. I have to admit…this was my first FB Marketplace exchange that I was a little nervous about. The listing profile seemed a bit sketchy…but we agreed to meet at a Chik-Fil-A equidistant to us…a very public place and worst case I’d get some chicken strips and a milkshake. I always go into this Marketplace exchanges paranoid. I empty my wallet of everything except the cash, I park in an area where I can see all approaches to the car, I leave the cash in the car until I have evaluated the product. And I usually hire a reliable nearby parking lot attendant to keep an eye on things from afar…

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Yeah.

Anyway. Exchange went perfect. I was buying a very lightly used Quest 3 and it came with the upgraded BoboVR M3 Pro headstrap/battery combo. When they guys said it was spotless I was skeptical…but he brought it charged and I was amazed…he was right…I’ll be the thing had only been used a handful of times (he indicated he had bought a Pico 4 instead. The Q3 was in a factory reset condition. I turned it on and checked the lenses for scratches and dead pixels. It was perfect. Perfect transaction. I took off my body armor and went home.

Actual photo of my new (used) Quest 3…

I was pretty excited. I unhooked my Reverb G2 and started the process of trying to figure out this Quest 3. I do not yet have a cable to hook it directly to the PC - I have one on the way…based on some reviews the INIU Oculus Link cable (capable of charging) seemed to be a good value/performance choice. 99% of my VR stuff is seated flight sims…so a cable is probably a good idea. BUT…more on that later.

First up…the fit and feel. I did not get to try the headset on without the BOBOVR strap and battery…so I have no idea how the original strap was…but I can imagine that the BOVOVR strap is much more plush…and the slight weight of the battery on the back probably balances the headset nicely. I tried it on and it was very comfortable and remained so for the next couple of hours. The face padding is fabric cushion and probably isn’t quite as comfortable as my old Odyssey + gel pad…that headset really sealed to my face well…but wasn’t as comfortable in balance as the Q3.

I turned on the unit and was met with the META VR setup process. I think I had read a mini-review by @smokinhole some time ago about his initial Quest experience and he said something along the lines of “the Oculus/Meta/Quest environment just works” or something to that effect (sorry if I butchered that). I couldn’t agree more. While I didn’t have many issues with WMR with my O+ and Reverbs…the Meta user interface, tutorials, and hand holding are just a really well thought out and pleasant experience. I was suitably impressed.

Since I was using the headset untethered…I was immediately impressed with the visual quality of the video pass-through. Most of the setup process happens in a mixed-reality space with windows hovering in your periphery and a tutorial helping you come to grips with the hand controllers and…kind of fun…using just your hands and fingers. It is pretty damn cool.

tom cruise GIF

This is definitely the first headset where I could see actually just keeping it on sometimes when moving through the house to check on the status of cooking or answering a text on my phone. It isn’t perfectly clear…and there is a little bit of…I don’t know how to describe it…swimming of the image…but it is very, very good. And the pancake lenses are superb…you can move your eyes instead of your head and clarity is consistent. I could not detect any screen door effect.

I was really impressed with the playspace “guardian” mapping of the room. It feels very futuristic…well…I guess it is. It is pretty phenomenal. After a brief tutorial on how to do things like grabbing windows and pulling up setup menus the headset was essentially set up. I connected to my WiFi router during that process and the headset and hand controllers did some kind of auto-updating. Very hands free.

My home network is a stock Spectrum internet modem with a WiFi router. It is a WiFi 6E Router which I don’t know anything about…but probably should explore. I don’t know what speed it is set on. The documentation says it is capable of 2.4, 5, and 6GHz frequencies. My understanding is that the Quest 3 likes a robust WiFi speed to reduce compression. I guess it is worth mentioning I’m also still just running an RTX 2080 Ti…no real plans to upgrade that unless a money fairy comes along.

spectrum1

I knew from some previous reading that Virtual Desktop seems to be the go-to software for connecting to the PC from the Quest. So I did purchase that. It works great and is chock full of features that I’ll have to figure out. One thing I’m still a little fuzzy on is settings within Virtual Desktop AND Steam VR. I don’t know if they are multipliers or additive or exclusive. That was always something that also confused me with WMR and things like DCS World. Set pixel density to this…then Steam VR to this because X * Y = ZZZZ pixels divided by the square root of the square of your airspeed or something.

I ended up setting Steam VR to 2496 x 2592 (100%) - I don’t know if this is correct… And in Virtual Desktop I think I picked 72 Hz and like High quality or something…not Ultra or God or whatever that setting is. I need to play with it…

Whatever the case - the first game I opened was, of course, the best flight simulation ever made (I’ll stand by that statement) - VTOL VR. I haven’t really played VTOL VR since that major update that was made a few months back (probably many months back) that added clouds and the up-front controller for radio frequencies. I only just hopped in the AV-42C to get some initial impressions. Even over WiFi the performance was amazing and the visuals better than anything I’ve seen in any headset. The edge to edge clarity is legit. I don’t know how to keep the headset screens from turning off when I take the headset off…I was hoping to get some through the lens shots but couldn’t figure that out.

Anyway…not lens shots…but from the gameplay…VTOL VR continues to amaze me. And now I (we) have a custom Mudspike livery set that I paid a dude to make for us…

High Five Tom Cruise GIF by Hollywood Suite

The hand controllers are superb…hand tracking seemed superb. It is nice not having the huge stargate portals flailing about that are part of the WMR design. It was REALLY nice not being tethered to my computer - I was able to sit on my bed and play…definitely more of a nifty feature than I had imagined.

Next I loaded up DCS. I did not mess with any of my graphics settings that I had set for my Reverb…but I’m sure some tweaking will be in order (again…this pixel density stuff…no idea…). I went to my old flame…the Ka-50 (version 3) and loaded up another terrain that I have never used…the Marianas one. I was plopped in a cold start in a grassy field. Gosh it was beautiful. The clarity of the Q3 is really, really good. I got a hiccup or two of stutter here and there…it seemed to go away as textures loaded I think. I had never used the Marianas map so there might have been some building going on or something…no idea…but it settled out after awhile. I’ll try to grab some FPS readings from OVR on my next session. I flew around in the Ka-50…beautiful with the grass and trees. Fantastic. I did a circuit of the island then came around and landed. God I love VR. From the Commodore 64 days this feels…so futuristic. After parking my Black Shark I loaded up Syria or PG or something with the long neglected JF-17. I keep forgetting how awesome that module is. I had to use a hot start since I don’t know a thing about it. Did a circuit in it…absolutely lovely. I did not notice any artifacting or anything over WiFi…no idea if I’m not seeing it or if I’m just marveling at the new lenses. I’m literally 3 feet from my WiFi router…so maybe that helps. Tonight I’ll walk around the house and see what the limitations are. I’m not sure what the advantage of the cable will be…other than continuous charging I guess?

Gotta run…more impressions later. So far I am absolutely floored by the value in $325. Probably my best headset purchase to date if everything holds true.

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Lovely write-up! Makes me miss the articles you used to do. So personally, I don’t route steamVR through virtual desktop to play it but rely on the official steam link app on the meta quest store to link steam on the PC to the headset. It had me playing silky smooth in VTOL VR and a bunch of other VR titles.

The app can be found here: https://www.meta.com/en-us/experiences/steam-link/5841245619310585/

Very nice writeup Chris.

If you are getting good wireless performance then I would not bother with the link cable. You can’t use the cable and the head strap’s battery at the same time.

I would recommend that you pick up a second battery for your head strap and keep one on charge ready to swap out as necessary. BOBVR make a couple of different battery packs that match with specific head straps, so make sure you buy the right battery if you choose to get one.

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Great writeup @BeachAV8R. @PaulRix, your input is always spot on.

I’ve not tried Oculus Link (or is it just Link now?) via Wi-Fi, but you guys have me interested. As far as a virtual desktop, I’ve always just used the one built into the Link menu near the right side of the belt menu. Seems to work well enough. I think that it’s referred to Oculus Desktop, not to be confused with Oculus Remote Desktop, which is also a thing now. But I’ve heard good things about the Virtual Desktop app to want to try it. One of these days.

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Is there any advantage to using Virtual Desktop and/or AirLink over a dedicated WiFi router vice a wired link?

Right now I have my Quest 3 connected via the cable and don’t use Virtual Desktop, but I’m open to any superior methods! For the record, I don’t mind the cable.

Thanks…! Yes…I miss the long-format written articles and reviews too. I’d like to get back to it at some point.

I didn’t even know such a thing existed…! I will give it a try and report back… Thanks!

Good idea. I’ll make sure I get the correct battery. In doing some research…it appears that it is best practice to charge the battery and headset separately…and not to “daisy chain” them by just plugging into the battery and keeping the battery plugged into the headset. I researched that before I did something stupid…

That is probably the main thing…if you don’t mind the cable (I don’t think I would either…but the novelty of being “untethered” is pretty nice.). I haven’t had enough time with the headset to tell you whether I notice any artifacts or latency or anything when using the WiFi as opposed to a hard cable. I don’t even have the cable yet…but I’ll report back any observations I can make (if I can notice anything at all).

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Anyone have suggestions on prescription lens inserts for the Quest 3? I had some for my Reverb and loved it. I’m wearing contact lenses right now with the Q3. I tried my glasses and the standoff adjustment works fine…but I’d rather have inserts I think.

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Inserts for VR is such an awesome feeling. As a irtual pilot my eye sight is better than in the real world :rofl:

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After doing some research last night…I’m now an expert in vaccines…political science…Monsanto…chem trails and Quest 3 prescription lenses.

So I settled on the Reloptix ones. Long delivery time (mid December)…but I liked the magnetic fixture part since sometimes I will be wearing contacts and won’t want to take them out…

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So I’m still getting up to speed on the Meta ecosystem (oh gawd…I just barfed in my mouth a little that I said that word…if I sneak “synergy” into this post please take me out back and shoot me)…are there games and apps that you load onto the headset that allow you to travel and not be connected to the internet? Given the lack of a cable requirement…I could see actually utilizing this headset more often than my Reverb…which I used to bring with me but rarely setup due to having to cable it to my laptop.

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Yeah you should be able to play offline with it as long as the software you run on it supports offline play. An example would be beat saber, on the store page it says internet connection not required for play.

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IMG_4226

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Aren‘t there great hook up apps on FB? Asking for a friend.

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I’m going to just make an attractive Meta Avatar of myself and get catfished into virtual steak and lobster dinners. The lobster tastes suspiciously like hot dogs…

cipher1

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Happy Quest 3 owner here. Previous VR headsets are Samsung Odyssey+, Reverb G2, Pimax Crystal Light (returned) and now Quest 3.

I’ve had my Q3 for about two weeks now and have tested it thoroughly with both Virtual Desktop via dedicated Wifi 6e and the Link cable. My preference for DCS World at least is the Link cable. It took quite a bit of tuning (even on high-end 4090 rig) but I believe Quest 3 offers the best VR experience I’ve had in DCS to date. At 72hz it just runs amazingly smooth and with a touch of super sampling looks incredible.

I agree with everything @BeachAV8R said in his review. Quest 3 offers a lot of cool features outside of just PCVR. The passthrough and tracking are fantastic. I love playing VR ping pong in my living room. Mixed Reality games are super fun.

For comfort, out of the box it’s not great. With the BoboVR M3 Pro, it’s superb. Better than my G2 even. I might look at getting a different face gasket since the base one doesn’t fit my face that well. Other than that, I’m happy.

For me the Quest 3 is a keeper. I feel like I dodged a bullet with the Pimax and glad I returned it. It really annoys me how heavily promoted the PCL is on social media right now. The only good thing about it is the high-resolution displays but what good is that when even the 4090 struggles to drive it.

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Did anyone ever run into jittering when flying in DCS? I don’t have mine as long either and I haven’t been able to fly with it much yet. It runs absolutely fantastic with onboard software and when steam link is connected, playing steam titles in VR. In DCS the menus work are absolutely fine but the moment I get into the pit I feel like there’s very small jitters in the X and Y axis, constantly moving me a tiny bit. It even gets difficult to click things as the effect is exacerbated in VR zoom.

Guilty pleasure. :wink:

And, if you’re considering using Mixed Reality, why not do it from your own personal underwater base?

Seriously, if you’re stressed out, throwing up a couple of these windows (don’t forget the skylight) is surprisingly relaxing!

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I do everything with the cable. I mean, I am sitting anyway so why not? The cable isn’t a bother and it keeps the headset charged (usually). I have Virtual Desktop but don’t use it. Occasionally I will use the headset roomscale as a stand-alone gaming device and for that it is fine. But simming is in my soul and for that the Q3, still, just works.

Agreed with others @BeachAV8R, great writeup! I miss them.

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I don’t get that issue normally. But I have in the past when I asked too much out of the horsepower I brought to the request. I try not to ask much of DCS. I even run it at 80% of the available view in both axes. This buys me some overhead without noticeably limiting my FOV. (I have a very high tolerance for both tunnel-vision and limited FPS)

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Yeah…kind of what I’m leaning towards. I would like one of those nice gel ones that made my O+ so comfortable…I think it was by VR Covers. I just need to find one that fits with the BOBOVR stuff. I’m not sure how much that contraption changes the geometry of the headset.

I’ve only tested it once so far in DCS World and it worked fine using WiFi via Virtual Desktop. I’ve only just started playing around with settings though…I’m curious what I can set in Virtual Desktop.

Oh wow…that is really cool. Do they have an air traffic control tower if you want stress instead of de-stress? LOL…or Pri-Fly… :rofl:

Yes…I suspect that that will be mostly my position after the novelty of mixed reality wears off. Funny because I’ve been using the O+ and Reverbs for years…and they literally run on “Windows Mixed Reality”…but I never really found those headsets to be useful (obviously the pass through quality was crap). This Quest 3 - I put it on last night to goof around and I think I ended up wearing it for almost 3 hours non-stop. I mean…I never took it off. If my phone chimed I would double tap the side of the headset…be able to see my phone and respond to messages. I walked around the house in it…totting windows with me. I went out into my living room because I wanted to test the WiFi connection. About 20’ away things were fine but I did fire up Aerofly 2 and just barely noticed some artifacts just during the initial seconds of loading scenery after plopping into the cockpit.

I also loaded up First Encounters for the first time. Wow…what a great demonstrator of what mixed reality really can be. The whole mapping of the room and the breakable walls. It was really…really…really cool. Not very hard to imagine someone building a Breachers type VR game that uses your specific house geometry. It was one of the most impressive VR demonstrations I’ve seen. My boys are gonna freak out when I show them.

For those that aren’t aware of what it looks like:

I flipped back and forth between using Virtual Desktop and the Steam Link App and haven’t really decided on which one is better. The Virtual Desktop environments are pretty cool. The seated desk one kept messing with my head because I would reach for the mouse that was on the virtual desk…and obviously it wasn’t there in real life (my HOTAS was)…so there is this crazy inception-like confusion when your hand closes on something that doesn’t match the shape of the thing in VR. I reached for the coffee cup to see if I could pick it up…and I touched my phone instead.

After a bit I returned back to sitting in front of my PC and fired up X-Plane 11. What a great VR experience. The Quest controllers just seem to work great with this sim. So in Aerofly 2 you control the yoke by lifting your forearm and curling the hand in an arc to manipulate the yoke…closer to the physical action that you would do in real life. But it is fatiguing because you don’t have the actual physical yoke to act as a stable base…relieving your muscles from the weight of you arm. X-Plane uses a different control architecture that is much, much better…it is more akin to holding something like an F-16 stick in your hand. So you can rest your hand on the armchair and twist your wrist left and right for ailerons instead of moving your hand up and down in arcs. It is so much more intuitive…precise…and enjoyable. I took the old PropStrike C-172 Bush mod (free!) for a spin around Pullman Field (hey…the Mudspike Air Cargo home base still exists!)… Such a pleasant experience and X-Plane is smooth in VR. I honestly don’t know if I’m ready to upgrade to X-Plane 12…my XP11 install is sooooo good and full of great scenery and airplanes. It would be painful to upgrade I think.

Anyway - this Quest 3 has me really excited. Everything about it is really appealing and just seems like less of a struggle compared to WMR. I hate Facebook…but damned if this hardware and software combo isn’t pretty darn good for my needs.

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