split this topic #1025

19 posts were split to a new topic: DOSBox Nostalgia Thread



Now they have announced the mk77 fire bomb on the f18 … Will it be usable on the av8 and the f4 ? :thinking:



Those were times…

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At the moment the microstutter in my Rift in both 1.5.7 and 2.1 is so bad, I won’t be flying the Harrier for some time (well, until it’s fixed, anyway). It’s impossible to read instruments unless my head is completely still, and trying to land a helicopter in ‘unusual’ places - i.e. not a plain, grey pan - is also impossible. ASW on or off, makes no difference.

Recorded a video - in 2D it looks like not much is wrong, have to watch it in 3D and see.


DOSBox Nostalgia Thread
DOSBox Nostalgia Thread

Where the training will take place is still open to debate - campaign will be payware DLC for definite - not sure about the training.

In any case, like the Mirage, the training will be the basics and the campaign will introduce combat ops “learning on the job”.

I don’t like the DLC approach and I think this will be my last Razbam purchase. In fact, as it stands, I’m regretting buying it already - but my bonus just dropped from $75+ to $3 as it reached the time limit, so I paid up front to get the discount.



Eh, Familiarity training is something to be done with a jet in a blank mission, the manual on a second monitor, some buddies on teamspeak and a few beers at hand. I haven’t completed a training mission since the A-10C came out.

Come to think of it, I don’t think I’ve ever finished a campaign in DCS, FC, or LOMAC.

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I have only finished the Georgian Oil War Campaigns by Wags for the Ka50. I also finished a couple of other static stories for the Gazelle and Mi8. I won’t do any more. Trying to thread the tangle of trigger zones put in place by the designer to make a convoluted story work entails grind, frustration and precious little joy. I’d rather roll my own for free. GOW was something different entirely. What made it so great was a high level of refinement and a low level of sophistication. So, yeah, I’m with @near_blind on this one. Give me the machine and the environment and I will have all I need. When I want to get out of my sand box I will go online to find the closest thing to a dynamic campaign available. That’s my DCS workflow in a nutshell.

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You mean Belsimteks’ F-4E? That has wings that swing up at the tips, goes like hot stink, carries a ton of bombs and if needs be a pave tack :smiley: Didnt pave tack on the 'vark occupy the bomb bay?

(just done bought me the harrier too. cant wait to start pranging the kite over and over and over again)

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We will have to try to arrange a launch night (crash) flight session

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As for the campaigns:
I never finished any campaign in DCS. The only one I played more than 4 or 5 missions in is the U.N. campaign for the UH1 and even that one made me angry because SO often you have to replay hours of missions because something glitched or you are just outside some trigger zone and the mission halts, or a mission is dependent on some AI that just crashes for no reason at all and you fail the mission. Other campaigns I stopped playing because they were just too unrealistic. When playing with real life procedures makes you fail missions that sucks.
So no campaign with the Harrier? I couldn’t care less.



Well, I like to get the job done :wink:

Some good tips from this chap:

What I’m not keen on with the Harrier - sorry, the Night Attack, as many people who don’t know better may end up thinking it’s called, and with good reason (/sarcasm), is the textures and the sounds.

I worked alongside Harriers for 6 years and part of the overall package is the distinctive sounds they make - and all the vids I’ve watched are very lacking in that department. As for the textures, to me it looks like a plane in a game, unlike most of the other modules, which actually look pretty convincing.

I know, pre-release blah blah - one would think this sort of fundamental thing would be pretty much sorted now.

Come on, @near_blind, tell me how wrong I am :stuck_out_tongue: Seems to be a hobby of yours.

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Would that be right into the how’s your father, or is that catching your can in the Bertie?



I’m with you on the sounds. Supposedly the sounds being used in these videos are just the default sounds and the final product will be more accurate.

Military Sounds Studio is the guys who are supposedly developing the sounds, but there has not been any videos released with these sounds.

I don’t understand why they would be so tight about showing everything except how it sounds.



That would entirely depend on your nozzle position in the spot just before the spat where you go splat.



Interesting find on youtube



I couldn’t agree more. I have been flying campaigns as individual missions like this for years:

I have been working with ED to streamline this process and to create more options that put progression into the hands of the player if a campaign designer wishes. What we really need more than anything is a good incentive to fly the missions as a structured campaign in the first place. I wish I had a solid recommendation for them on that.



While I can see them talking me into the idea of a story campaign being done as paid DLC is ok with the standard arguments - I get the jet faster if that is not on the plate, Third parties who focus on it will be better at it, Third parties making money is better for everyone, People who don’t want it can ignore it, etc. That’s fine. But Training campaigns are a whole other issue for me. Buckle up.

-Rant on-

There should be a training campaign in every module sold, without exception. Every player who purchases your module should have the option, if they wish, to be led through a 15 mission guided tour of the aircraft, its systems, and combat employment. I made that 15 number up. If the module is a simple systems aircraft make it 5. If its the Harrier make it 20 or however many you need. Start with ground handling and take off and end with something completely esoteric that I will almost never use. In between, everything I need to be useful if I pick that aircraft. There are many reasons why I think that should be a default feature but here are the big three-

  1. Training missions are the single best strength of scripted mission designing tools. You don’t need persistence, you don’t need an updated battlefield, and you don’t need complex triggers. Every day is a new day in the training sequence. It’s a business crime if the module doesn’t have the option to guide you through the employment of the aircraft when the tools are right there. As a module seller you only have two obstacles to wider sales, hardware requirements and learning curve. You can’t do much about the horsepower needed, but you can definitely ease the curve.

  2. The module creators should be teaching me this aircraft. I don’t care how busy they are with other things, get the training on the list and leave it there. There is nobody more qualified to lead me through how the aircraft works in this game then the people who have been programming it for the past two years. Hire someone to speak soothingly if you need to.

  3. Sometimes, the Socratic method sucks. Listen, @near_blind is far more patient than even he gives himself credit for, but sometimes I don’t want to ask him dumb questions for four days (four years) and when a new capability is added 2 more days (two more years). Mr. @bunyap2w1 has taught me more about employing the different weapons in his Youtube channel than anyone else on the internet. But watching Youtube isn’t playing the game. Get me in the cockpit and tell me what I should do next. Let me pick one mission out of the sequence like Bunyap suggests and refresh how to employ Sidearms, or GBU’s if I need to down the road.

And don’t tell me there is a manual for this stuff, ship that too. And don’t crow too loud that you included a training campaign this time. Just make it a default part of the experience.

-rant off-