Watch the deck crew giving the commands. Guy is getting after it!!! Like hes yelling at his dog or something to lay down.
I tell yaā one thingā¦the CH-53E has got to be one of the most bad-ass looking airborne vehicle ever. I meanā¦it just looks meanā¦and it still looks like it is from the futureā¦and it looks like it should be able to fly. I love those thingsā¦
Itās the other way around. Jolly giants have been around forever in one form or another.(and with the new -K for a whole lot longer in the future!) They must have been a source of inspiration to many a sci-fi prop designer.
The CH-53 is one big mother. I remember feeling one approaching, running out to a window to catch a look at what was quaking the earth like that. Very impressive indeed.
CH47 or CH53ā¦ I want 'em all.
Yeahā¦I had the occasion to refuel them sometimes when I was working on the line in Grand Strand, Myrtle Beach, SC. We had the military contract, so I was fortunate to get up and close with pretty much every helicopter in the Army/Navy/Marine/Coast Guard inventory. When the CH-53s or Chinooks showed up, you knew you were gonna put a hit on the Jet A fuel farmā¦
Anyone else have a broken RWR after the last update? (open beta)
Ridden in many. You can fit a LOT inside one. Also went out the murder hole a few times.
RWR is borked in this update as well. Doesnāt work.
Itās good that the Rockeyes got fixed; I was getting annoyed at having to treat them like Mk81s and trying to get as precise as possible for an area weapon. Now if only we could get the interval controls working, be able to make all those MERs worth their weight in gold. Can anyone confirm if the Tarawa updates fixed the Harrier AIās willingness to takeoff with a combat load?
Fun fact regarding the CH-53: Itās a cousin to the CH-54 Skycrane. Also, refer to it as the āSuper Shitterā because itās always leaking out fluids; if itās not leaking fluids, then somethingās wrong!
Evidently the update broke the RWR on the M2000C as well.
I can attest to that. Literally every helo I was ever on, was leaking some kind of fluid. You just hoped you werenāt the unlucky one sitting under it.
Story time with highway:
Doing a field op in the P.I. off the Essex, we rode in on 53s, weāre going to be out for 10 days, so full packs everything loaded inside. Bird lands, admin dismount. Guy in front of me has his entire pack soaked in hydraulic fluid. It was being dripped on for the whole ride. Great way to start an operation!
That guy must have been one happy fella for it not being the wonderful fluid we in civy world call SKYDROL.
Getting dipped in any kind of hydraulic fluid is not on my list of āfun things to do.ā
wasnt as bad as getting firehosed on the flight deck when we got back. a story for another time.
Played around with this guy for nostalgiaās sake today.
One odd thing is that the Maverick AGM-Gās donāt work if you get ground crew to change to them from a cold start for me? If I start a mission with them then theyāll uncage, otherwise not so much.
Also, the new LASER MAVERICK (I just liked typing that in caps, AGM-E), whatās the deal on when to tactically use it? Is it just nicer because the TPOD can lase from longer out, and you donāt have to hand-over from TPOD mark to IRMV mark point to lock or something? I guess it makes it JTACāable more as well?
LMAV you just uncage and fire it once it finds the laser, you dont have to command it to lock. Iāve had a lot of success with using JTACs. It usually finds the laser around 10-13 miles out. You will get a diamond with a box indicator its locked on the hud, and there will be a square inside the reticle on the LMAV page indicating the lasers position on the field of view. Really easy to use. IRMV on the other hand, has been buggy lately. Hard to say if you did something wrong or its not working at the moment.
Havenāt noticed any problems with the 65Gs here, Iāve been selecting them and keeping them selected while warming up, then uncage and switching to the IRMV seeker. Picky about locking, though, usually have to get real close.
Theyāre all good if the loadout in the mission, more just when I change my mind and get the ground crew to switch load-out. I think itās a bug only then.
The AGM-Eās are fun, although Iām not sure that 1688 needs to be THAT big. The only downside so far for me is that I like to murder multiple defenseless fuel trucks in one pass, and the G is easier to ripple - the E has to wait for the missile to hit I guess?
Also, is there a way to change the TPOD default laser code yet? I had a poke around in the DATA sub screen but didnāt see it. I know how to change the code for the LST, and even the AGM-E, but was wondering if the TPOD pulse was settable in-air?
Iāve been loading them mid-mission, but only in scenarios where I donāt start with them. I can check again later to see if theyāve been bugged.
Every time Iāve changed the laser code, the TPOD always uses the last one I set.
In playing around with just now it seems like the DMT/LST code gets to set the TPODās code as well - so that makes sense. I thought it was just for the code of the laser the LST was looking for, but apparently it sets the āoutgoingā Lightening pod as well.
One thing I donāt use yet, but think exists () is the 0.8 second shortcut functions - are there some on the Sensor Select castle, something about near/far zoom etc. I need to check those out if they are in the module now. Itās in the pocket guide under 'TPOD HOTAS Control Mode (HTS) but havenāt played with it yet.
EDIT: So I donāt have to keep looking for it again: