I read it in Hal 9000’s calm, mid-Atlantic accent and calculated, logical demeanor.
That’s going to be rather difficult without your space helmet, Dave.
I read it in Hal 9000’s calm, mid-Atlantic accent and calculated, logical demeanor.
That’s going to be rather difficult without your space helmet, Dave.
that will be a dream come true
From Da Man Himself
So, more damage, less FPS…?
Actually a nice incentive to avoid getting hit!
Figured as much - first rule is, “if you don’t have to calculate/draw it, don’t”.
I think the comment up above about the ‘time’ spent was more to do with development time, not render time. How I took it. Gonna be fun module.
Considering the Polygon Resolution of the nose cone and doors,
You’re likely trading out the same amount of polys for the nose cone/doors for the internal antenna and bay details.
Im thinking June…possibly July…
Two weeks
I thought the first rule was:
In modern GFX Poly Count dont mean didly anymore,
You got RPGs with 2 Million Poly Character models running at 120 fps.
It’s about CPU / Draw Call Overhead, and since DX12/Vulkan, that’s not really an issue anymore either.
Now it’s about frame buffer size, especially with VR.
What a great shot. It just screams speed¡
No, this screams speed:
Just once I’d like to see one of those “everything is subject to change” disclaimers be used in full and we get like a 2021 F1 Mercedes instead of an F-15E.
Then we all race around the runways and taxiways at Rota!
…that would put a whole new spin on it!!
The ensuing flame wars would affect global warming!