https://twitter.com/razbam/status/1653571327465275394?s=46&t=zadqSEiaDVHPZgF4A1ypag
â Dear customers and DCS community in general:
As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to itâs release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete.
This is the list of what will be available on day 1 of Early Access:
Navigation:
â˘Fully modeled Laser Gyros assembly with drift error.
â˘Integrated GPS assembly with its own independent gyro system.
â˘Inertial Navigation, with selectable gyro system for position keeping.
â˘TACAN Navigation
â˘ILS Navigation
â˘Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions.
Sensor Suite:
â˘Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets.
â˘AN/APG-70 Radar:
oA/A: RWS, STT, TWS and HOJ.
oA/G: Radar Map, High Resolution Map, Ground Moving Target.
oThe radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER).
oThe radar is synchronized for Multi Crew cockpit.
â˘Navigation Pods (NVP):
oAN/AAQ-13: Navigation Pod:
ď§FLIR is available.
â˘Targeting Pods (TGP):
oAN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future
Weapons Management
The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used.
â˘Programmable Armament Control Set (PACS):
oA/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form.
oA/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program.
oA/A LOAD: Used to configure the aircraftâs A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational.
oA/G LOAD: Used to configure the aircraftâs A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational.
oCBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational.
â˘A/G Delivery: Configures the delivery parameters for each weapons release program.
â˘Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them.
Weapons Suite
The following are the weapons that will be available on EA release:
Air to Air
ďAIM-9 family: L/M/P/P5
ďAIM-7 family: M/MH
ďAIM-120 family: B/C
Air to Ground
ďMk-82 family: LD and HD (Snake eyes and AIR).
ďMk-84 family: LD and HD (AIR)
ďCBUs: -87, -97
ďGBUs (Laser Guided Weapons): -10, -12, -24, -27, -28
ďTraining versions of Mk-82, Mk-84, GBU-12
Gun
ďM61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI
Other stores
ďExternal Fuel Tanks.
ďMXU-648 Travel Pod
Cockpit
Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated.
The digital displays (MPDs and MPCDs) are functional but not all the menu options are available.
HUD
The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded.
All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays).
â˘A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance.
â˘A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode.
Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time itâs capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis
Multi Crew Synchronization
Current Multi Crew synchronization available for EA:
â˘Flight Controls, Autopilot , CAS, and Trim system
â˘Landing Gear and Brake system
â˘Speed brake and Flap system
â˘Engine and Engine Control system
â˘Electrical system
â˘Aircraft External Lights
â˘Cockpit Internal Lights
â˘ECS system
â˘Fuel system
â˘Ejection system
â˘A/A Radar
â˘A/G Radar
â˘Navigation (Waypoint)
The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development.
Up to date user Manual and interactive missions by Baltic Dragon
Keep in mind that this is the set in stone list of features for Early Access but at the same time more features will be added until release. A release date for Early Access has been set already and will be public in a near future.â
Wont lie, kinda disappointed in the weapons list.
Also that last line is concerning.
As Andre Cellesky likes to say⌠âIN THE FUUUUUTURE!!!â
It sounds to me like they âCavedâ to Community âRelease Nowâ Pressure on The Multi-Crew/Multi-Role Aspect of EA Release?
I believe they strived for a bit moreâŚIâm actually OK with what they have achievedâŚPlenty here to keep Me Busy.
So What Do We Think? âŚFriday,Cinco DeMayo Release???
Initially I had no intention to get the Echo but cannot get rid of an impression that the module will be worth for the training missions by Baltic Dragon only.
Edit
Patch today NOT related to Strike Eagle Release
I remember playing FS/BS in F-15 Strike Eagle III and a major problem was that the flight stick worked for both players. So if the backseater moved the stick while the pilot was doing something, their inputs would cancel or amplify and a crash was likely!
Itâs concerning that the RWR (TEWS, I think?) isnât shown on the EA list.
No mention of any ECM either.
I was thinking more 4th of July⌠seeing as the Eagle is so Red, White and BlueâŚ
Thats for the Pre, Pre, Pre Release
30 September or 11 December
Those are my guesses
You guys make Me want to go back to bed!!!
June 31st
F = 6
15 = 15
E = 5
6/15 @ 5 AM
Thatâs a novel way of describing a project that is 6 months late. âreal fastâ