Here are a couple of random thoughts on the Strike Eagle.
It is certainly a very cool aircraft and a wonderful module. Extremely detailed, both graphically and in the systems depth. There are a couple of bugs I noted but overall it is probably in a better state than many established DCS aircraft. And it is almost feature complete. The big items left I see are just the TFR (looking forward to this very much) and a couple of modern weapons/systems (which I do not care about anyway). I would say one of the best EA releases in DCS ever.
So over the past 2 weeks I read the manual, did the training missions and watched the videos. I made some dogfights, bagged a couple of bandits with multi-target TWS, lofted some LGBs, flew at low level at night, did some ILS landings, refueled from a tanker. In any other game I would say I am now ready to start playing it. In DCS I heave reached the point where I wonder what the hell I am now supposed to do.
I played the Operation Inherent Resolve mission by 10 Percent True, which was very cool. Very immersive and clearly made with a ton of effort. Well done and big thanks. While it was a very interesting experience, I donāt think that this style of mission (modern day COIN) will keep me interested long-term. It was very heavy on following procedures and very light on the flying. At these altitude and weights the Strike Eagle handles like an airliner. Also in these tightly scripted missions I never really feel like being in command, having any initiative or making any tactical decisions. Basically an interactive movie where you fly along and follow instructions step-by-step. I donāt play a lot of official DCS missions/campaigns for this reason and all the high-profile ones I tried are like this (Heatblurās for example).
I also fear that content makers will concentrate a lot on high-altitude bomb-truck missions for the F-15E, reflecting real life Strike Eagle operations. I am mostly interested in the Cold War-era low level defense penetration mission though. Sneaking in under the radar and lofting LGBs at night against highly defended targets, defeating a strong enemy with superior tactics. Lacking the A-6, F-111 or Tornado, the Strike Eagle is really the first aircraft in DCS that was (originally) dedicated to this mission. I hope we will get sufficient opportunities to play this.
Air-air in the aircraft doesnāt seem very interesting to me at all. We played a couple of 2 vs.4 engagements in MP against AI. AMRAAM BVR just seems so boring. The TWS multi-target engagement capability is certainly impressive and it was fun to see it in action a couple of times. But now I have seen it and can move on (just like multi-target JDAMs in the Hornetā¦).
Dogfighting is good fun but also quite care-free. I did a couple of fights against an AI F-14B which were nice. At the end I decided to switch seat to the Tomcat and fight the AI F-15E. Boy what a difference. The Tomcat is just so much more interesting to fly. Its shaking and rattling, constantly telling you where you are in the envelope. The FM is full of small disturbances. It is just so much fun to fly. The Tomcat is really in a league on its own (well done Heatblur). Also the difference in forward vision when directly switching from the Strike Eagle to the Tomcat is quite a revelation, especially in VR 
Overall I think the best things to do in the F-15E is lofting LGBs and moving around the country side at low level at night.