RAZBAM F-15E

I had issues with the 107s. I set them to auto and designated the target but the line was off to the left of the Hud and then marched left to right. I never could drop in AUTO. I switched to CDIP and the piper was upside down.

I did watch your video hoping to see the hud and armt page.

Good video by the way!

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Anyone having accuracy issues with GBU12s? First bomb is dead on, all the ones after miss the crosshairs by a few meters.

Also I love the sensor recording feature!

mudhen-radar-rejoin



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Is the BRAKEHOLD switch even needed in the startup checklist if chocks are in? IME, it’s INOP unless an engine is started, and the only time needed during alignment is after that process has been interrupted (manual page 62), like if the aircraft is somehow moved.

How are you guys setting up your WSO MPDs, left to right?

Thanks!

I’ll admit that I kind of miss Jester, with his sarcastic banter. On the other hand, it’s good not to hear his yacking while I’m in study mode :laughing:

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Yes, it seems the ASL is sometimes completely off for GBU-12. What I have noticed in tacview is that my aircrafts nose was completely off target when they missed even though I had a fresh TGP designation (EGI active so drift isn’t an issue) and the ASL was centered. I want to test whether it has something to do with wind but I won’t be able to test this until Sunday.

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So far my GBUs have been spot on. I have Auto Lase on and no weather.

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I read somewhere on the DCS forums( I cant find it now) that its only required to restart from a GC HOLD

Just did a ramp start with brakehold off. No issues

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Wind issue might make sense. I’ve seen some discusson on Discord about issues with crosswind landings, and mild turbulence settings on my mission violently throw the wings around sometimes. The AG gun pipper also isn’t wind adjusted at the moment. Kinda feels like all the testing was done in 0 wind 0 turbulence.

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I know its a couple days later. But I am just now getting back to A/A. I was able to get 3 jets locked up and switch between them and rifle off 3 AMMRAAMs. The following was my steps:

A/A RDR SOI, castle switch left in this case(A/A RDR was on left MPD)
TDC press followed by ACQ aft less then a sec to enter 2TWSH
Verified AUTO was boxed
Waited for symbology to change indicating tracking
Slew TDC over on and press the TDC button.
I was then able to use coolie up to cycle between each target.
Master Arm on
Press Pickle button
Coolie switch up and repeat.

Engagement range was 15NM so it was a close one. all 3 hit.

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Yep that’s how I do it as well.

Even managed to splash a Two-Ship from ~34 miles. I was flying Mach 1.2 at 35.000ft (had the MiGs on scope at around 80NM!), the two ship was sitting at 25.000ft and when it started to turn into me and climb I decided to send two AMRAAMs their way. Watching the missiles loft and then come down on the MiGs at a very steep drop was amazing to watch. They reacted way too late to do anything.

Descended to 20.000ft after the engagement and destroyed airfield logistics at their base.

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Thanks but I got it figured out already :wink: In short if you want to auto-designate all targets in the TWS scan zone (up to 10 contacts IIRC) you can’t bug the target when going from RWS to STT - just press TDC next to the group which will start that miniraster scan - and then press auto acq aft to enter TWS, now it will auto lock all the contact for you. If you STT first contact and switch to TWS you will need to add more targets ā€œmanuallyā€.

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It als works when going from STT to TWSH. I did manage to get TWSH a track beyond 60NM on a hot aspect MiG-29 by going STT at 70NM or so and then switching to TWSH. The radar was still in auto and it did automatically start to establish tracks on other aircraft when I got a little closer (like 55NM or so). Just takes a few seconds depending on aspect after a contact appears

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That’s interesting, I will need to test this some more then.

Here is a first submission for a LGB loft profile.

-Pull-up at 5.5 NM.
-Pull 60° right after release.
-Then settle into a 20-30° bank level turn back into the target to keep the laser designation within limits.
-Closed approach to target 3 NM.
-Works against AAA and IR SAMs (standoff) and SA-6/8 (slow reaction).
-Doesn’t work against SA-10/11/19/Roland (quick reaction).

The designation phase is long and exposed. But the profile keeps you out of range from most SHORAD while offering the protection of a terrain masked approach against older and slower radar SAMs. Quick reacting radar SAMs will get you while you are designating thou.

I had good success with the GBU-10 Paveway II. GBU-24 Paveway III is supposed to be optimized for low level deliveries with better glide properties. In practice though it seems to have less throwing range and glides a lot slower, which means I mask the pod before the bomb impacts.

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This mission rocks. It’s pretty long (took me almost 3h in total), you will need to familiarize yourself with several key topics before you attempt to fly it though (cold start, comms, AAR, TGP, A/G PACS, LGBs, manual steerpoint creation), pretty satisfying and replayable since it has random events. There is also an option to start from right after AAR, which will bring you closer for some hot action (and nullify the need for cold start and AAR).

Here’s my attempt at it:

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That was fun :ok_hand: :+1:

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I’ve always liked this guy’s videos. He gives a pretty good summary of the history of the aircraft in this particular video and shows differences regarding ground mapping radar of the F-15E and the Hornet. Thumbs up.

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I started learning the Mud Hen today. Nothing more complex than a cold start and flight around the pattern.

The sound of the engines starting up gives me goosebumps every time.

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Here are a couple of random thoughts on the Strike Eagle.

It is certainly a very cool aircraft and a wonderful module. Extremely detailed, both graphically and in the systems depth. There are a couple of bugs I noted but overall it is probably in a better state than many established DCS aircraft. And it is almost feature complete. The big items left I see are just the TFR (looking forward to this very much) and a couple of modern weapons/systems (which I do not care about anyway). I would say one of the best EA releases in DCS ever.

So over the past 2 weeks I read the manual, did the training missions and watched the videos. I made some dogfights, bagged a couple of bandits with multi-target TWS, lofted some LGBs, flew at low level at night, did some ILS landings, refueled from a tanker. In any other game I would say I am now ready to start playing it. In DCS I heave reached the point where I wonder what the hell I am now supposed to do.

I played the Operation Inherent Resolve mission by 10 Percent True, which was very cool. Very immersive and clearly made with a ton of effort. Well done and big thanks. While it was a very interesting experience, I don’t think that this style of mission (modern day COIN) will keep me interested long-term. It was very heavy on following procedures and very light on the flying. At these altitude and weights the Strike Eagle handles like an airliner. Also in these tightly scripted missions I never really feel like being in command, having any initiative or making any tactical decisions. Basically an interactive movie where you fly along and follow instructions step-by-step. I don’t play a lot of official DCS missions/campaigns for this reason and all the high-profile ones I tried are like this (Heatblur’s for example).

I also fear that content makers will concentrate a lot on high-altitude bomb-truck missions for the F-15E, reflecting real life Strike Eagle operations. I am mostly interested in the Cold War-era low level defense penetration mission though. Sneaking in under the radar and lofting LGBs at night against highly defended targets, defeating a strong enemy with superior tactics. Lacking the A-6, F-111 or Tornado, the Strike Eagle is really the first aircraft in DCS that was (originally) dedicated to this mission. I hope we will get sufficient opportunities to play this.

Air-air in the aircraft doesn’t seem very interesting to me at all. We played a couple of 2 vs.4 engagements in MP against AI. AMRAAM BVR just seems so boring. The TWS multi-target engagement capability is certainly impressive and it was fun to see it in action a couple of times. But now I have seen it and can move on (just like multi-target JDAMs in the Hornet…).

Dogfighting is good fun but also quite care-free. I did a couple of fights against an AI F-14B which were nice. At the end I decided to switch seat to the Tomcat and fight the AI F-15E. Boy what a difference. The Tomcat is just so much more interesting to fly. Its shaking and rattling, constantly telling you where you are in the envelope. The FM is full of small disturbances. It is just so much fun to fly. The Tomcat is really in a league on its own (well done Heatblur). Also the difference in forward vision when directly switching from the Strike Eagle to the Tomcat is quite a revelation, especially in VR :slight_smile:

Overall I think the best things to do in the F-15E is lofting LGBs and moving around the country side at low level at night.

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That’s an interesting take MBot and one that I can’t argue with. I think that the challenge will be, whether realistic or not, is how contested the airspace is and how well bandits survive until the merge. If SAMs are flying and bandits do make it to the merge, I know that my plate will get very full and most likely I will become task saturated to the point of debating a bug out vs target prosecution. Add night ops and I think that it could be very interesting.

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