Reshade in VR

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Because I like this mod so much, I am keen to use the latest and get it working as best I can. The version from NexusMods does crash DCS but then I thought ‘hang on, these are just shader text files’ (GPU’s have a shader language called Higher-Level Shading Language HLSL that are sort of like mini-programs to apply to the buffer, but basically it’s like source code text).

So I got it to work, and it’s great. The nice thing is the efficiency is now that the sharpening only happens from the center out, meaning it’s not wasting time working on stuff you can’t even see in VR, sort of like the other VR DCS mod with mask size.

Here’s the steps to get it to work for anyone left following this topic:

  1. Just use the link in the first post of this topic. Put the files in DCS/bin.

  2. Either register at NexusMods and download the whole mod and then cherry pick out what you need or just overwrite these two text files from the zip attached here (it’s like 4K of text in the two files):

DCS World OpenBeta\bin\reshade-shaders\Shaders\ReShade.fx h
DCS World OpenBeta\bin\reshade-shaders\Shaders\VR_CAS_Color.fx

CASv2Shaders.zip (4.7 KB)

  1. Just use the mod as before (I rebind keys to activate it) and remember, once it is activated it will remember that and you don’t need to do it again. It doesn’t apply it to the VR Mirror unless you have the Settings dialog open (by default Home but I rebound mine).

Author attributes etc are in the files, so hopefully ok to distribute here rather than run some site registration gauntlet.

Really happy with how it looks now, all working great.

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