Sea Power : Naval Combat in the Missile Age

Frequently Asked Questions

What is Sea Power?
Sea Power is a cinematic tactical and strategic naval simulation game set in the Cold War era. You will take command of NATO or Warsaw Pact forces in a modern naval conflict. The scope and gameplay is inspired by games like Jane’s Fleet Command and EA’s Strike Fleet.

When is the release date?
This has to be determined. Sea Power is still in development, a release date will be announced as soon as we are happy with the quality of the game.

How much will it cost?
Pricing has not been defined yet.

Is Sea Power a real-time simulation game like Cold Waters?
Yes, Sea Power is a pausable real-time simulation game with a dynamic campaign.

Which factions are playable?
You can control forces from the NATO and the Warsaw Pact.

Can I control single units like submarines, ships and aircraft?
You can give orders for single or multiple units or - if you like - take over control of every single unit like ships, submarines and aircraft.

Will there be a scenario editor?
Yes. The scenario editor is an important element of the game. Scenarios can be exported and exchanged between players.

Can Sea Power be modded?
Modding is a very important aspect of Sea Power and so it will be heavily modable. All ingame objects like models, textures, sounds, etc can be replaced or even added. We use so called asset bundles for that and will provide tutorials and templates for you to guide you through this. Behavior and AI will be scriptable. Additionally there are data files which describe every single unit so you can not only alter the visual things but also the physics and behavior. All text messages are exposed in files as well so the language can be changed too.

Will multiplayer be available, either PvP or Co-Op?
Not initially with the release. But we want to add it with an update depending on how well Sea Power is received by the community and how much interest for multiplayer is there.

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