Get the 400-page manual of Dangerous Waters. Tactics are explained simply with graphics. Dangerous Waters is the yardstick of modern naval “simulations.”
You might have to do some searching online.
Get the 400-page manual of Dangerous Waters. Tactics are explained simply with graphics. Dangerous Waters is the yardstick of modern naval “simulations.”
-Sounds of piqued interest-
And about land war? I found the Marines Publications but not every game makes you choose your force composition to Marines’ standard…
Like I’d love to read book about military doctrine just post Desert Storm, combined arms and all that.
FOUND IT!
In the same thread from Subsim dot com, after Killer Fish’s post stating that they just modeled the first convergence zone, a poster wrote, “Although I doubt that the current physics actually simulate this.”
I personally never experienced it in the game.
Real elaborated physics confuses people new to that type of gaming more than it clarifies the gaming.
Cold Waters does not mention mirror images. Mirror images are acoustic phenomena that are not modeled in the games because they are too complicated for some gamers. The Navy does not train Sonar Operators overnight by having them play computer games. Please keep it simple; otherwise, it will discourage some gamers and weaken the industry.
Regarding land war, I might suggest the book from Dslyecxi regarding Arma. It is simple, a little bit gammy, but overall accurate. The same author also has a guide for Arma 3.
Dslyecxis Tactics Techniques Procedures Guide for Arma on Amazon
Anything else is professional and would not apply to computer gaming, as computer gaming does not reproduce all realities, e.g., the Maneuver Warfare handbook from William S Lind.
About Armor Warfare, I wrote a book years ago called “Distance is not a Range.” It explains how Russian tankers calculated the distance to their target and the range, plus some tactics. However, today, this is done automatically in computer games, and the book is out of print. Even calculating distance and range is simplified today; otherwise, kids won’t buy that game.
Welp patch notes answered the convergence zone question:
Improvements/Additions:
Convergence zone bonus is now applied only when both sensor and target locate in positions where bottom level is deeper than 3000 feet
MinDepthForConvergenceZones parameter in feet to environment.ini (3000ft)
Convergence zones are a phenomenon as common as a rainbow in the sky. How many times do you see a rainbow? They need a specific surface duct temperature, thermocline temperature, bottom depth, and a particular type of bottom. The CZ occurs generally at intervals of 20 to 35 nm depending on the surface temperature. The CZ is typically 5 to 10 percent size of the next CZ’s distance. Between the CZ’s the bottom path can be followed with a towed array where the loudest contact can be followed with high to sonar/noise ratio. So when you are into the last CZ you know your target can be at 20 to 35 nm depending of the sea, but you never know if this is the last CZ until you reach your target if the sea condition did not change. I bet in the game, there will be only one CZ from one individual contact, not several CZ from the same contact, and not several contacts creating many bottom paths and CZ’s since it is only created by certain local and weather conditions. Besides, since the bottom reflect sound differently depending on its composition, it is a gimmick since the game does not have many variation of bottoms.
Sea Power Charlies with the two new patches. Featuring an inverted magnetic detonator and a near-miss war crime warning.
You need to set it up on the settings of the vid. It is English autogenerated.
So, I really love this game but I felt like the AI was never really aggressive with its available air power. It didn’t seem eager to launch fighters and (naval) strikes on you from its carriers and airfields.
I messed a bit with the ini files of a mission I made, and cooked something where the AI should try to maintain short- and long range CAP from its carrier, and more aggressively plan AS-13 strikes on your fleet. I put it on the workshop for people to mess around with (feedback welcome!). Outside of the tuned airboss, the mission has nothing special, just a simple engagement.
Hey I count on you guys keeping me informed on news and updates… since retirement life is so much busier then when I worked. lol
A major update a few days ago added new units, fixes and a TAC VIEW built in, you got to turn it on in options. That will be interesting to watch after another mission fail. lol