Same here, played two times the Dong Hoi scenario so far. First time I lost the Higbee, second time the Fresco’s ate both DDs. Also had a hard time dealing with the AA Guns, there seem to be plenty of them and they seem to out reach your ship guns. In the second play I basically used a Seasprite as decoy, worked reasonably well and even did survive
They did say English units are coming during early access …
I tried exactly the same …air search and weapons free …but still ended up with two bomb hits on the destroyer
I’ve now read on discord that you can designate the air contact as enemy before the AI will do it.This, combined with weapons free, will give your naval force a chance it seems - haven’t tested it yet, but sounds plausible.
I resisted as long as I could, and finally was bored last night and bit the bullet.
Tried the Dong Hoi scenario to see what y’all were talking about, and got my butt handed to me the first two times. Things happen FAST at that range!
The third time I paused it long enough to set weapons-free, all radars on, and assigned targets to the guided-missile-whazitcalled, so that my birds would be in the air as soon as the first MiG was identified as ‘hostile’. One missile shot at the first one crossed over the Higbee, splashing the bandit just as it started the bomb run. MiG-17 crashed about 100 yds off the port side, never got the bombs pickled.
Once that first one is identified, considering you’re off the coast of Vietnam, ordered to attack land targets in Vietnam, and attacked by VPAF fighters, I consider it reasonable to splash it and the rest of the flights trailing it. I might be setting myself up to one day take down a civilian 707 that way, but seems reasonable here.
So from there, putting one missile on each of the other fighters does the trick. The naval gunfire seems pretty good at bringing them down as well, just closer than ideal. Manually ordering the missile engagements seemed to work best, so 1 missile = 1 bandit and they don’t miss any.
Got the MiGs sorted, launched the Seasprite to go identify the PT boats, dispatched them with naval gunfire before they could launch any torps, and then went to work on shore, destroying every target that could be identified, then sending one DD in closer to draw fire (weaving at flank speed, took a handful of hits or near-misses but no damage) and killing anything that shot at it with the rest of them. Once the AAA threat was suppressed I sent in the Seasprite feet-dry to look for targets to mop-up, which was very effective. Never lost a helicopter, and only one DD took hits from shore batteries.
tried your tactics again, managed to keep all ships alive, but may have strayed the helo a touch near some 100mm AAA, but its still a win
Oh no! And with no other assets to perform CSAR, it’s seven years in the Hanoi Hilton for the aircrew… if they survived.
Actually sending the bird feet-dry was a pretty bold move, but I was comfortable that most of the AAA was eliminated, and they hadn’t taken any fire in a while, so turned out fine. Definitely a gamer-move.
Losing ships to MiG-17 dropping dumb bombs was pretty embarrassing the first couple times. Learning experience, definitely need to read the manual or watch a tutorial to learn about how damage control works in the game. Also whether SAR or whatever it’s called in the Navy works in-game, if it’s even implemented. The crew evacuates in life rafts, can another ship pick them up? Does the planeguard helo do anything?
Can anyone suggest a current set of tutorials? While I’m usually a RTFM kinda guy, the current FM is a bit light at the moment.
After getting my butt handed to me and losing the Wisconsin, current thinking is the easiest way to learn everything I need to know is to get a Congressional nomination for the Naval Academy, then commission as a Surface Warfare Officer and serve until retirement. Then maybe I’ll know most of the weapons systems, acronyms and jargon and can focus on the tactics to win scenarios in this game.
Un/Fortunately I’m too old for that, so have some youtube watching to do. I also should re-read Red Storm Rising, I guess.
The tactics and nomenclature are easy. You simply have “some 3-19 letter acronym followed by a 9-21 alphanumeric sequence” perform “noun used as a verb” tactic against a “random adverb that is apparently a NATO code name for something naval.” Until you achieve “insert 1-3 letter acronym that actually covers a 38 word phrase where each word in that phrase has its own naval war college graduate program.”
I’m mainly looking for something covering the interface as the manual is pretty short.
I feel like a few of the YT creators have been making some overviews- I’ve seen them on my feed the last two days, so let me see what I can find to share here.
This thread is absolutely awesome. Please keep the reports coming in. I can’t afford this at the moment but I’m really enjoying reading about it all.
Stealth17 has been all over my feed with this the last couple of weeks. I’ll be installing this next week once a couple of big deadlines are passed. Especially since Karen will be out of town most of the week.
Seconded.
This game does seem a tad intimidating. Good grief! The weapons of war are awesome to see on display
I found Dong Hoi doable by Turning the radars on right away, marking the low and fast aircraft as hostiles and rippling pairs of RIM-2’s and RIM-8’s as soon as they got in range.
I love the attention was given to the Echo-II. The need to surface the boat, fold out the fire-control radar and the limitation of only being able to provide mid-course updates for 4 missiles at a time makes it quite incapable compared to other, more modern SSGNs but still quite cool for the 60’s.
Are these the tutorials available from the in-game menu?
not sure … i found it on youtube
EDIT just checked … yep these are the ones in game