@fearlessfrog pretty much nailed it. If DCS had a built-in benchmarking tool that would be one thing. If we try to do it on our own then we have to get everyone who runs it to follow very specific instructions which is well… difficult.
People have to post screenshots of their settings, capture results in something like Afterburner, state their system specs, and then post it all on the forum. That’s a lot to ask of people.
The one thing that would be nice about this is it would help to confirm some issues like frametime spikes and stutters. I’d like to see that other people are having the same issues as me so I can be confident it’s not just some hardware or settings issue on my end.
I created a couple of replay tracks that purposely stress the gpu. I made two tracks, one with clouds and one without. The tracks have 5 parts that hit system resources hard in DCS-
1.) Large number of static aircraft on carrier deck
2.) Flying low over heavily forested area
3.) MLRS firing large number of rockets
4.) Explosions and ground combat
5.) Helicopters launching flares over the city
This is what I would expect from people running the benchmark track when posting their results. I’m not going to explain step-by-step how to setup/use MSI Afterburner. I know there are people here that know how to use it.
My system specs:
i7-8700K @ 5Ghz
32 GB RAM @ 3200Mhz
500 GB Samsung NVMe
RTX 2080 Ti
DCS Settings for test:
My results for “Cs_Benchmark_no_clouds.trk” **with 60 FPS framerate limit in place
I attached the two benchmarking tracks I created for everyone to check out. I’d love to see some results from others if anyone is willing to play along.
Cs_Benchmark_heavy_clouds.trk (64.1 KB)
Cs_Benchmark_no_clouds.trk (65.8 KB)