Did somebody say War Thunder?
I got nearly 1300 hours in that. I guess I could say I unlocked a thing or two.
for aircraft I got things like:
- The P-80 and F9F-2 for the US.
- All Me-262’s, the Ho-229, the Arado 234B and the east german MiG-15BiS for the germans
- The IL-28 for the russians
- The Canberra for the brits
For tanks I got things like
- The Maus and Raketenjagdpanzer for the germans
- The IS-2 (1944) for the russians, working on the IS3.
- for US tanks I got up the M4A2(76)W
The rest is not really worth mentioning. But I can be short about War Thunder. At its core I think it’s an incredible game, with pretty decent flight models for RB and SB, great damage models too and one of the best tank damage models with great post-penetrating effects for HEAT, AP, APHE, HESH, APCR, APDS and ADFSDS, although toned down to be more like a game than a sim.
But while the actual game is brilliant it’s being gutted by its own metagame, its matchmaker to be exact. I used to remember it back when it was about good fights. Now it feels like it’s only about killing and dieing. some games you get “uptiered” Say you are in Tiger I Ausf. H1 and have to face the IS-2 (1944) or a super pershing. Other games you are downtiered and you’re perhaps playing in a King Tiger (H) facing off against IS-1’s or Jumbo shermans. The problem is less pronounced in aviation, as being the better pilot is a large factor in coming home victorious from a dogfight. But you get the feeling that something is afoot when your Me262C2 has to face off against the MiG-17, MiG-15, Hawker hunters and the F86 sabre. This is also another peeve of mine with this game. I understand they can’t perfectly split WW2 and the cold war as some vehicles might be to powerful in one or to weak in the other regardless of historical accuracy. But the mid-late to late tiers have become such a blend that i do not know what conflict we’re supposed to represent. So as you can imagine, dieing to a more powerful vehicle is frustrating. Killing another player does not feel very good if you’re in a batantly more powerful ride. Good fights can be had but they’re few and far between that I don’t really feel it’s worth it anymore. The last issue I have is with the BR (battlerating, this number decides what other vehicles you can face) compression. Let’s take a look at upgrading from your panzer IV F1 to a Panzer IV F2. All you upgrade is the gun, from a KwK 37 to a KwK 40. It’s actually a big upgrade, since you’ll go from one of those short stumpy guns to a beautiful long barreled tank gun. But for the rest the tank is the same. You’ll rise 1.4BR for this exchange. But for the mid-late tiers, let’s take a look at the panther. The first panther that you can get is the panther ausf. D. You can then progress through 4 different panthers untill you finally get the panther II wich is superior the D in every way imaginable. For this rise in power you rise only 1.0 in BR wich means you can end up in battle with the other.
anyway I think I’ve rambled on for long enough now 
I’d hope we could see some more reviews on mudspike! I’m working on something for the F-15 again on mudspike, and hope to soon undust a project I’ve been working on before the summer. I understand it might take a long time to master an aircraft to the point you can review it or a campaign for it. Do I remember it wrong that beach said the Ka-50 was his favorite DCS module? So why not write a little something about the republic campaign? Oh and while it didn’t really look like you mastered the Su-27 back then, I still thoroughly enjoyed reading your The Ultimate Argument review on simHQ and ended up buying it because of it, even though you critisised some things about it. It’s hard to find info on some campaigns wich makes me hesistant to buy them.
And we need more fly-ins
It’s been to long since we last tried to escort and bomb stuff with the Mirage 2000. It must have been about half a year ago now?