5 unique static galaxy maps, including several built for low-end PCs
50+ pre-scripted Star Trek canon races with animated portraits
Full ship sets for United Earth, Klingon Empire, Romulan Star Empire, Cardassian Union, The Dominion, Vulcan High Command, Andorian Empire, Tellarite Technocracy, Ferengi Alliance, Gorn Hegemony, Kazon Sects, Tholian Assembly, Breen Confederacy, Xindi Council, Undine and Borg Collective
Pirate and Space-Aliens with generic shipsets
More than 250 unique shipmodels
Unique era mechanic including ENT, TOS, TMP and TNG eras for FED, ROM, KDF
New Weapons, Shields and special effects
Custom ship behavior
Innovative new ship designer with tons of possible variations
300+ Race specific weapons
200+ new components
Entirely new techtree containing more than 700 technologies
Many Star Trek anomalies and events
Sounds, Music and Voice-Overs rework
Non-playable Borg faction conquering the Delta Quadrant
New Borg assimilating mechanic and Borg-AI
50 +unique planets and terraforming mechanics including gfx for tilesets and planet surfaces
New city environment graphic for Tholian, Cardassian, Vulcans and Klingons
Completely overhauled utility system
6 unique new shipclasses
Cloneable Jem’Hadar and Vorta for the Dominion
Federation Council mechanic
Romulan Tal Shiar Committee mechanic
Obsidian Order mechanic
Klingon Civil War events
Ferengi Commerce Authority
Bajoran Vedek Assembly
Soul of Alar Crisis
Species 8472 Crisis
Localisations: English, German, Russian, French, Spanish & Brazil (WIP)
@deadmeat and I played some multi with it a few versions ago and it was alot of fun. Stellaris as Klingons is great fun.
My only issue with it then was that some of the techs either didn’t have explanations to what effects they would have in game, or they were just outright unfinished. I hope that has improved in the time since.
I’ve been playing with the mod in my latest game and loving it. Playing as the Cardassians has been cool … I usually don’t play as the merciless dictator role but in this instance I decided to let the dice determine my fate.
The mod is quiet well filled out. I am not detecting any issue with gameplay or missing features. There are a few obvious bits where text (title or flavour) is missing but all in all everything seems good. The tech tree is interesting and different from the stock in some very trek-friendly ways. The races you encounter are straight from the shows ( and books and other media, presumably). It all fits together quite well.
One glaring change is in the space-ship creation part of the game. In previous games I tend to limit myself to one or two designs for a class and spend a lot of time just upgrading those few types. In Horizons, there is much more detail in the components and ship classes. Now, this could be all part of the main game that I just missed (I have only been playing on and off from time to time and never progress very far before getting distracted by other things) but I am really liking the choices and it is making me consider having role-specialized class types instead of just top-of-the-line everything component selection.
I’m going to have to get back into this. I liked the game but kept getting stuck at the beginning of the mid-game because I was boxed in. Made it past a couple times but much like others got distracted. Will have to revisit it and maybe check this.
That’s usually where I get to. It requires a switch in strategy that I am always loathed to make. I love the exploration but when it comes to getting down and dirty with diplomacy and war I get a little bored
I tend to make bigger galaxies and fewer races. That way when I do encounter them I am already as big, or closer to how big, I want to be. This made it feel closer to Star Trek even before the mod came out.
One of the things that is great about the mod is that the races are predefined. One of the things I don’t like about vanilla is that when you encounter a race for the first time they just feel like a word salad - Oh look, they are rabbit people who are religious slavers who live on desert planets. Great. In the mod when you come across the Romulans its much more fun to decide if you want to try to ally with them or go straight to conflict.