Tacview 1.5 Is Out

Was reviewing some BFM from earlier today (Thanks @near_blind!) and saw the little “update!” icon in the bottom-right of my TacView screen.

Apparently Version 1.5 includes a huge overhaul of the telemetry engine, and will soon allow for real-time data-viewing and being able to see things like pilot control inputs and where players are looking.

Update Notes:


  • Brand new (fully rewritten) core telemetry system
  • Telemetry engine now uses about two times less memory then before
  • Full 64-bit telemetry engine for more accurate replays
  • Fully rewritten merge feature which gives more stable and better results than ever
  • Accurate interpolation (slerp) of geographical spherical coordinates
  • Improved roll/pitch/yaw emulation for low-end telemetry files
  • Added support for the new ACMI 2.0 text file format (import & export)
  • Added support for telemetry files stored in a zip archive
  • Brand new Falcon 4.0 VHS file importerSpanish translation by Miguel Víctores Franco
  • Added preliminary support for bullseyes (you can import your own bullseye)
  • Added day/night cycles to better represent flying conditions
  • Added traveled 2D ground distance to the charts (vs 3D air distance)
  • Calibrated air speed for standard atmosphere can now be displayed in the telemetry window and labels
  • Added an option to switch distances to feet under 2 nm
  • Unknown objects are now displayed using related 3D meshes instead of just boxesImproved SAM/AAA threat zones display
  • Hovering the mouse on anti-aircraft unit will display its thread sphere regardless of the global option
  • You can now double click in the 3D view to toggle full screen mode
  • Restored support for Windows XP (at least until the 3D render is rewritten)
  • Updated Falcon 4.0 terrains and databases to BMS 4.33 U1
  • Upgraded the export script to gracefully support DCS World 1.5.4 new export options
  • Added preliminary support for DCS World F-5E-3
  • Increased charts time and distance measurement marks resolution to 1/10 unit
  • Added support for the new Flightradar24 csv files
  • Added support for comma as a separator for seconds in XML timestamps (GPX files)
  • Improved GPX files support (invalid samples are ignored and more tags are supported)
  • Improved KML files support for static objects (preliminary support of polygons)
  • Selected objects labels are now always displayed regardless of the global option
  • Removed multimedia keys support (mouse and normal keyboard controls are more than enough)


  • Fixed a crash when loading truncated lines in csv files
  • Fixed a rare random crash when loading custom terrain textures
  • Fixed slow startup with a lot of custom tiles textures
  • Terrain custom textures loading has been tweaked and is now much faster
  • Falcon 4.0 VHS files landing gear and airbrake are now displayed properly in Tacview
  • Improved Falcon 4 “bubbles” handling and objects respawn
  • Invalid UTF-8 characters in text files are now handled gracefully
  • The advanced telemetry (effective) heading (HDG) is now properly displayed instead of the calculated one
  • Camera controls are now more responsive while idle (playback paused)
  • FSX2ACMI now better handles pauses during a flight
  • Fixed Falcon 4.0 RKND & RKNW runways position and orientation

I do like Tacview but I can not seem to get it to work with the Falcon 4.33 U1 VHS files.

Also you! send me that tacview! for mine did not record!