Mudspikers, flightsimmers, friends…
A busy Christmas schedule have kept me from playing with my SimBox, and before the holidays there was some technical downtime. Basically, I haven’t been playing with my toys as much as I would’ve liked.
Today I got to experience the latest DCS updates, including the improved Normandy map.
Normandy now looks and performs better than before… Gotta love that!
In fact, this is typical DCS behaviour, isn’t it?
Sure, sometimes we see early access that may be too early and shouldn’t have access and sometimes two bugs are introduced when they squash one. But long term, one must admit that DCS is a better product today, than it was a year ago, or two years ago. Things are moving in the right direction.
Flying in the Spitfire, over Normandy, marveling at the sights, the FPS and the new Merlin sounds, in my VR goggles, I couldn’t help myself from reminiscing about flightsims past…
Because I have flown the virtual Spitfire before.
I think my first virtual Spit was “Spitfire 40” on the C=64.
Things have happened, since then.
If you would’ve told me, back then, I one day would be flying a flightsim with a photoreal Spitfire with realistic systems and physics, using a stereoscopic display sitting inches in front of my eyes, I simply wouldn’t have believed you. And I had a pretty vivid imagination, as a kid.
I’ve been a flightsimmer since the 80’s, and it’s always been a lot of fun. Flightsims have always pushed the computer performance envelope and they have always been “As Real As It Gets”, to borrow an old Microsoft slogan. It’s just that the “As It Gets” boundary have been pushed closer and closer to reality as computer hardware has allowed and software developers have learned to utilize it.
When I was a kid, every boy wanted to become a pilot. Well, perhaps not all of them, but a lot more than today. Flying have become increasingly commonplace and the magic of it all is almost gone. Even I had to endure some ridicule during my youth, because of my passion for aviation. These days I doubt kids dream of becoming pilots anymore. They certainly don’t dream they fly Spitfires over Normandy.
So, my friends, I’m afraid we’re a dying breed.
This is why I am so thankful for the preciously few flightsim developers out there, who keep on feeding me these awesome toys to play with. They sure wouldn’t have any trouble finding more profitable software to code… But I like to think that these devs share my passion. They make these flightsims because they want to and because they can. Sure, they make money, doing it, but look at it this way; I fly aircraft for a living, which is a fulfillment of my dearest childhood dreams, but I don’t do it for free. Because you can’t put a dream on the family dinner table. The same can be said for the producers of our beautiful flightsim controllers. I’m sure they too can find more profitable ventures, if they want to.
So, as 2019 and the decade comes to a close, I want to say that I am grateful for being a flightsimmer during the best age of flightsims. I am also grateful for the community we have here. Because what fun is a hobby without friends to share it with?
One day the high fidelity historical flightsims will join the history they simulate, and our breed will wither away…
But, in the immortal words of Cpt. Pete “Maverick” Mitchell:
See y’all in 2020!