From a question by BeachAV-8R on the RAZBAM AV-8B
On my test with my ship MODs in the past, the ships never was a SFM or similar, you can add ship dimensions, x_nose and tail and Width to sea trail dimensions, a top, cruise and race speed, a speed up, minimum radius to rotate, and range (total range and economic).
Actually has none AI implemented on ships, except a evade logic and attack logic. Not a “formation” with a Picket line, ASW (no search paterns) and AAW zone cover the main TF ships or a “turn to target” to show weapons vs treat axis.
The ships only was affected by sea conditions based on the wind force, but DCS World has none compared with a sea state scale or a Beaufort scale with wave height, periods and a long etc. Actualy has only a very “simplified” model and can require a “rebuild” of DCS: W engine to see something similar (I dont suprise none about them on Hormuz).
To a “realistic” sea environment, ED need a dedicated team to build a plausible Sea environment (weather, sonar, special effects, submerge and submerge physics) and of course realistic Bathymetry, but all of them has out of the scope of DCS: World, similarly to get “access” to build Mods to insert “cockpits / bridges / CICs / Weapons stations” into ships (no dlls and / or cockpit injection by luas). Not sure, but the “future” Carriers modules dont show “suprises” on that aspect (I expected wrong about them).
The situation has similarly to a dedicated “ground” environment, the CA team actually has a “minority” and none upgraded has actually on sight and no cockpits or dlls to insert them as a “pilot-able” vehicle outside to a “CA” export.
And of course, a FPS has out of question.