I like your paint scheme better, Beach, but looks like Ukraine kept the base paint and just slapped their markings on it.
GPU-5 yes - NYANG used it on their block 10s in Desert Storm but there was no HUD aiming symbology for it apparently and to much vibration to be accurate and some other things. Carried centre line so shouldn’t affect fuel as 2 bags and a pod is the USAF norm.
Thanks @MigBuster, I’d forgotten the details!
no HUD aiming symbology
Yeah, definitely a weapon made to fight political battles
You are correct. It is supposed to be that way, and isn’t.
Certainly I must just have a switch or binding wrong because I don’t see enough frothing and rage at Reddit for me to believe it is not correctly modeled.
Our third training mission sets us up on a long final for a visual landing. So @Torc’s memory is largely right…the F-16 uses a lot of AoA on landing and rollout for aerobraking. What I had forgotten was that while the speedbrakes (airbrakes? I still don’t know which they are) are limited in extension with the gear extended…once there is weight on wheels you can thumb them open fully apparently. Or something.
VR never gets old. Never. It is the biggest leap in immersion that I can recall. And even my 2080Ti still manages to get the job done. Now…multiplayer it isn’t nearly as smooth…but for these light on frames tutorial type lessons…I absolutely love it.
Good instructions throughout the landing tutorial…
And green boxes to fly through…
Finding that proper on-speed AoA…
Aero-braking…though I’ve found the F-16s wheel brakes are just fine…
The VFR landing training mission has a nice shut-down phase that takes you through the proper shutdown procedures. A nice addition…
Love what you are doing @BeachAV8R ! Keep up the great work.
The only thing that isn’t clear to me is what campaigns you are flying. Paid add-ons? Free user content?
The Yak-52 training was just the stock training missions and one user created mission that was an IFR flight that has since been deleted off the DCS User Files section.
The L-39 missions were the stock training missions with English voiceovers by @Rudel_chw : HERE
The L-39 mini campaign I used was a freeware Georgian Pre-Civil War by WarriorBear09: HERE
Next I went through the stock C-101EB and C-101CC training missions…again supplemented by some of @Rudel_chw’s fantastic navigation practice missions: HERE
Next I did the included C-101CC campaign that ships with the module - C-101s Over Georgia.
After completing that campaign - I went on to the F-5 stock training missions. Then I dove into the payware Black Sea Resolve campaign…which is probably good if you are into the F-5…but I just couldn’t get drawn into that airframe for some reason… So I only flew a handful of those missions.
Now into the Viper - I’m just doing the included F-16 Training Missions (I think there might be 20 or so of them…)
Splendid! Many many thanks!
Ok, now THAT is funny.
Mover has mentioned that you just command and it sorta holds. However, there is an attitude hold, so maybe that’s part of it?
Never flew the 16, but fly the 320. It does auto trim but, like most things, not necessarily immediately.
Like the gunsight, it has a settling time. So, more than set it and leave it you sort of set it and wait for a second until it’s caught up with you.
Unless a Viper guy said the DCS version doesn’t behave properly, you might be feeling that same effect, the lag as the FLCS twigs on to what it is you are asking it to do.
The only viper guy I know from YouTube says the FM is pretty good:
At least he doesn’t comment on setting the attitude or trimming issues.
It’s, indeed, great if you like simple airframes. It feels like an angry, jet-twin 172. That is both meant as a positive and a negative. It can leave you wanting a little more to sink your teeth into.
Training Mission 04 has us practicing the overhead break landing pattern. The training mission is nicely voiced over. The F-16 is quite easy to fly…you pretty much just point it where you want to go. I haven’t been flying it with heavy loads though…so I’m sure it is a bit more delicate when fully laden.
The mission features green boxes to fly through the help you visualize the overhead break pattern…
The F-16 flies with a lot of AoA when in the landing configuration. It always feels a bit extreme to me…but is normal…
Quick and dirty mission…takes just a few minutes to fly…
Next up we have a longer training mission that occurs completely in Active Pause mode in order to explore some features of the Up Front Controller (UFC). This bit of kit is pretty complicated and daunting. I vaguely remember being pretty good with using it back in the Falcon 4 days…but have since brain-dumped most of the knowledge.
The tutorial is very good…touching on how the buttons scroll through items on the Data Entry Display (DED). The pages and sub-pages are bewildering. It is pretty impressive how deeply modeled it all is.
I’m not sure how good I’ll be at manipulating that small RTN/SEQ toggle switch when flying in VR… I haven’t really fully explored how my TM Warthog is set up…I don’t even know what all my default buttons are mapped to. It will take time.
By the end of the lesson…we know the basics of HOW to move the cursor around and enter data…but not very much of the WHY or WHEN you should. More to come on that later I assume.
Lol, I have the same obsession when it comes to Your, and You’re, Two, Too and To.
Wheels
You’re breaks literally failed two…they’re was probably a lose screw effecting them.
Training Mission 06 makes a leap. I think the training loses the script a bit here. Hop 6 and we are already using weapons? I don’t know how to use the radar. I don’t know how to navigate. I don’t know how to use the Stores Management Page. I don’t know what all the HUD data means. I don’t know what a DLZ is…or cornering speed…or missile reject. I don’t even know how to change pylons. Look - I understand. RTFM. I’m OK with that…but it seems like a missed opportunity to showcase what your product can do.
With that said. Into the air we are dropped with good instructions…but again…you are really thrown into the deep end here.
I still don’t know how to change pylons…and don’t know how to tell if I’m firing an L or an M (?). I’ll read Chuck’s Guide - clearly I’ll need it. And I’ll need to figure out mapping. Through trial and error I discovered my left mini-stick controls the radar cursor…that part was intuitive…but it took some mistakes with the other buttons before I found the lock button (up TMS or DMS or whatever it might be called on the Viper). So through trial and error…I was actually able to locate and lock on the target. I’m still not sure where the “C” uncage button is.
As a somewhat experienced combat sim pilot…I understand most of this…
I like targets that don’t shoot back…
Splash something…maybe an Su-24…or 17…or something…
Uh…anyone seen my wingman around? Part 6 might should have been IFF training??
Nevermind…I don’t know how to to work the COMMS yet…so we’ll never hear the ELT…
Next we get put onto a high rate of closure target. I just fire missiles…I have no idea whether they are Ls or Ms…but eventually I hit the target…
We are then to go to WP2 to find some other targets circling. I go there…even though I don’t really know how to navigate. I hit the up/down arrow thing on the UFC and that cycles to the waypoint and I use the MFD to look where it is. I think the “tadpole” shows where it is in the HUD too… I’ll get there… As a Ukrainian fighter pilot…I don’t really need to worry about those pesky Russian borders anyway anymore.
I find a MiG-21 there…allegedly he is armed…but I come blasting in like Darkstar and he doesn’t have time to read HIS manual on how to shoot missiles. It is a war of fast literacy. This time I won.
And that’s that. I assume in Mission #7 I’ll be granted nuclear consent. Definitely running before we crawl…