I think this video summarized the situation perfectly- and allows me to start a new thread about what we perceive as broken or wrong with games we are playing.
Mind you- not just about ranting and trash-talking but about keeping a constructive criticism about the games we love and could love even more were thing done right.
I only tried GTA Trilogy at a friend’s place and there’s still a big sense of loss.
I’m lucky to be the owner of the physical version for PC so I can still enjoy it but - hell.
I have a bunch of remakes of older games, and the biggest problem I have with them is I don’t have the option of selecting a more modern control scheme or I have to manually go in and rebind the keys.
I don’t really mind if the 3d models are still a bit low-poly (look at Quake2 RTX… the shading makes it so you forget about the bad models), and I of course want the old dodgy voice acting and trash storyline, but PCs have moved on since the DOS days (Looking at you, Tomb Raider Anniversary) and I want modern mouse and keyboard controls that don’t suck.
Honourable mentions for games that did this well would be one of the Homeworld sequels or remasters, where they let you choose the old input schema or a new one where it acknowledged that mice have more than one button
Ah! I can imagine…
I remember buying Metal Gear Solid 2 - Sons of Liberty for PC hoping I could aim in first person with the mouse. My disappointment was unsurmountable and my week ruined.
Nowadays I love how DOSBox allows you to remap buttons and keys . I alleviated some of the symptoms.
I don’t like how many SP games have too blunt a selection for AI skills. While racing sims often have separate aggressiveness and speed settings (so you can make too shy to pass and eager to let you pass even while going fast, or lots of fighting for positions even if you’re a slower learner and they will race you), strategy and sometimes even shooter games will clump everything into a single “easy/med/hard/nightmare”.
Then you get things like easy is dumb, slow production/low numbers, your weapons do a ton of damage/theirs do little and then on hard they are a bit smarter but now outproduce you (usually because of resource cheats), your weapons suck, their weapons are magic, and things like suppression or abilities get slanted to make yours worse and theirs better.
Why am I forced to pick between an AI with a low morale and devastated numbers and one with assembly-line abilities and tons of elite units? Personally, I’d prefer either a small number of smart tough units or larger numbers of weaker ones like Stalin’s quantity over quality.
Want to fight a dozen farmers, or a division of Terminators? Two Eindeckers against my Spitfires, or 100 Flankers against my F-4? It’s supposed to be a difficulty curve, not parabola!!