VR News


#1

A look at how the vive renders its environment, dubbed the 'tron-mode’


ArcticSimilarEquestrian

Don’t think there will be any problems tracking keyboard here


VR again
#2

Interesting!

But I wonder… If I have those sticks in my hands, how am I supposed to grab the HOTAS?
Or is there a solution for that already? Perhaps mounting those things on gloves or something…


#3

Don’t think those are necessary. I actually had the opportunity to test the Vive yesterday. It felt really natural to get into and use. Only problem I had at first was depth perception. But I adjusted quickly. Demo I tried was chopping up fruit with a katana sword. Unfortunately it was an older test version, didn’t have the sensors.


#4

Vive mini-review, plus some news that local (UK, Canada etc) pricing is ‘really really soon’.


#5

Tron mode in action


#6

Level Editing


#7

The Level Editing vid reminded me of this (very good) recent PA article:

https://www.penny-arcade.com/news/post/2016/03/07/zone-theory

In terms of interaction, it’s going to be a whole new ball game…


#8

more tron mode vid


#9

Been catching up with young dudes on VR once more, hardly anyone of them thinks to test even a basic Flight sim, but we have what we have :smile:

I dont want to do what these overweight dude plonkers do, but they do demonstrate where VR is going somewhat I suppose.


#10

And in fairness


#11

“Someone coming up to give you a hug might be one of the most unusual feelings ever…”

That’s what I was thinking. Gawd…if you are playing some creepy game in VR and someone comes in your room and taps you on the shoulder…LOL…


#12

This probably could be merged with my post VR News @fearlessfrog


#13

I merged, mainly because we never do that and I wanted to see if it would work. :smile:


#14

The Vive, looks very impressive, but I am still going to stick with the Rift. From what I have read, the Rift gives a slightly sharper image while the Vive has a slightly taller FOV. For playing DCS I think a sharper image is going to be worthwhile as it will make instrumentation a little easier to read. Room scale really isn’t a huge deal to me as the games I am interested in playing usually involve being sat in a cockpit of one kind or another. I should get my new PC and Rift towards the end of April. I guess I had better take May off work :wink: .


#15

Thanks. Better this way. So much better to have everything in one thread, instead of having to go through multiple threads :smile:


#16

Ocoulus Canyon run - Elite: Dangerous


#17

Nice update from @wagmatt regarding VR and DCS. Exciting times…


#18

New VR-headset from AMD


#19

Interesting. You wear the PC on your head, so no tether. Weight issues I’d guess?


#20

I’ll hold off comments until I see something more solid on it