VR News

I’d be happy to sell you my rift 2nd hand, no controllers and a single camera, but including some aftermarket face things.

A vive 2nd hand without any of the base stations (ie useless) for 200 is daylight robbery. I strongly advice you to fart in that guy’s general direction.

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A long time coming in retrospect but kinda inevitable. The stand-alone Quest made this a certain thing. Expect future Rift features to require this.

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Alright, Boneworks. Anybody got it?

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Nope, but looks fantastic. The WMR tracking on the Odyssey is not good for games like this (pretty much sit down sims only), so with a Rift S or especially an Index it looks great.

Good! Then maybe I’ll finally get to see some relevant ads on facebook! :wink:

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So I know it’s a bit splitting hairs since Facebook already owns Oculus…but will you have to have an actual Facebook account to continue to play Oculus games?

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I hope not. That would probably be the death of my Rift.

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It’s been a while since I set up a Rift (my son loves it still) but I believe you do need an Oculus account to install and run. If you are not online you can’t run games, so it’s a connected account.

What’s new is you have to associate a Facebook account with the Oculus account now, to use any new features like player chat, visiting homes and the new big Horizons update.

I think if you use it for sims and nothing social then it would still work without being connected to your Facebook account. They still track your Oculus logins and get data that way, but it’s not as terrible as all that.

For new users I wouldn’t be surprised just to see the whole separate Oculus account bit just replaced with a proper Facebook account, as now the acquisition is pretty much 99% done.

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Hmm…well, I for one will never have a Facebook account. For multiple reasons. That Oculus features will be somehow be hobbled to some degree for those that don’t elect to have a Facebook account would be an obstacle to me purchasing any future Oculus hardware regardless of how good it is.

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Well, it would make sense that the user must have a facebook account to use facebook VR features. But not otherwise.

I think the interesting thing is if it’s ok that any non local feature has to have a Facebook account linked, as that is what this change is.

If we both have a Rift then I can only see you online and chat with you if we both have linked FB. Before that wasn’t the case, as a plain oculus ID did that.

Facebook had to make VR social to recoup investment, and they are primarily an advertising company.

Not sure what that is…?

I have never used VR social apps…

Isnt DCS hollo pointe a social app?

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Oculus Home goes online just by putting the headset on. By default you’re connected, even if you didn’t know it. :slight_smile:

Yeah…that would be my problem with that. I guess the work-around is to have a dummy FB account or something. I guess if Eagle Dynamics were bought by Russia Today and two years from now you had to have an RT account to play DCS online…well, you could see the resistance to that. I simply don’t trust FB to do the right thing. I can envision them data mining all of the things I talk about over a hot mic in multiplayer and them either selling that data or using it to target advertising. And of course they wouldn’t retain those audio recordings or interactions (cough). Siri, Alexa, and whatever FB is going to call their little robot are going to rule the world someday.

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They are getting harder to do, just because you need a mobile phone verification nowadays. The days of ‘russiabot6969’ are becoming harder to do. :wink:

I generally think it will just be a slow frog boil, and that existing CV1 and Rift S users will mainly be left alone if they don’t want to do ‘social things’ online. The Quest is the real golden goose now, and that will need to be ‘connected’ to ads to make it profitable.

I think the Rift S is a great device, and in some ways it is at least clearer now on what the future is for the brand. The whole ‘Oculus will be independent!’ was always a bit of a laugh, so now at least people can go into it being more aware of what it means to buy from Facebook. It’s a valid choice and they’ve subsidized the nice hardware, but you gotta pay the piper eventually.

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We mean you no harm!

image

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For balance, one way to look at is is that $1000 device can be sold for $500 if advert subsidized. The Rift S and Quest are great value probably not sold for much profit, and look what the Valve Index costs in comparison. Ads help early adoption by making the devices more affordable. :clown_face:

Yeah. I keep remembering back to when I was a little kid and my Uncle got HBO and cable for the first time (this had to be around 1980?). What a great idea. I’ll pay the cable company, and they will provide me entertainment without commercials. Awesome. Well, we all know how that worked out.

As recently as my Hulu subscription. I sure do seem to be paying to watch a lot of commercials. I’d love to pay more to just have hardware and software without advertising, but I don’t think the price makes a difference anymore…it will get shoved down your throat no matter the cost.

(Insert Mudspike commercial here! - well…we don’t make any money off it, but I love this developer…so free air time for this guy!) (I recorded this earlier today…exploring the F-45A) (sorry about the breathing…this VR stuff is a workout!)

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Ah! I see what you mean.
But it doesn’t seem to be a requirement that you link a facebook account, because I haven’t… What am I missing?

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