I would love to know what the blue on blue stats for the Russians were in Korea. Its no wonder you see Sabres in bold Black and White or Yellow bands and the late Russian planes in Red noses and camouflage
Yeah, that would be interesting to see some stats. There were some MiG on MiG kills, recorded by USAF pilots, but I donât know how often this occured.
I think the dogfights in MiG Alley were exceptional in this regard since it was jet vs. jet, both with swept wings and similar in planform. It canât have been easy to spot the difference.
Even James Jabara had a friendly kill, and that one was well within one mile.
Good VR visibility beyond 10 feet would be a good starting point.
Which we have right now with current gen VR. Could it be better? Absolutely, but the flip side to the coin is that most players have an unrealistic expectation of how easy it should be to see other aircraft with the Mk1 eyeball.
Thatâs my point. I own and utilize an Oculus Rift and I donât think you have that with current gen VR.
I respect your argument but Flight Simulation Developers (ALL OF THEM) are going to great lengths to provide highly detailed models and textures for the flight sim community to enjoy. Is good 3D realization a reason to turn all that detail off? I wonât do it until Iâm satisfied with the tech and I fear that might be many years down the road.
IMO, 1.3 million 3D pixels through a âscreen doorâ HMD is currently only meant for childrenâs games.
My current 8.3 million 2D pixels through a 60â screen is quite nice, especially because my GTX 1070 card doesnât seem to care! (my mind is still blown on that one)
Also, I find making gun kills in VR infinitely easier than in 2D. The feeling of flight is also so much better in VR, I am never going back. The HMD is as much an essential flight simming peripheral as the HOTAS is.
Agreed. @Linebacker, I get the feeling youâre probably trolling the VR threads now. While your âold man TVâ is probably great for you we donât need to hear your opinion in every single VR thread on how VR sucks - it just annoys people. Thanks.
VR Sucks. Thatâs Why I use it every night. Hahahahaha
I will be using my TV too, as soon as I can find a way to set up my sim on the floor.
Both have advantages. Once you have VR, everything else is ho humâŠ
But on a 65 inch TV with all the eye candy maxed out⊠It brings a tear to your eye
It donât have to be about your sim is better than mine.
Suddenly in BoS the gunsight is flying all over the place. I have weird flickering of enemy aircraft and just generally bad VR graphix. The gunsight is the most disturbing. Anyone know a fix for this?
Maico, there have been complaints about excessive flicker through the spinning prop. Is that what you are talking about? I donât know if any solution is in the works.
Itâs the ASW, Asyncronous Space Warp, that causes it.
Whenever the application (IL-2) canât maintain 90FPS, ASW kicks in reducing the app to 45 FPS, and extrapolates every other frame to the VR display.
This causes problems with rapidly moving objects, like a propeller.
The solution is to reduce the settings so that 90 FPS can be achieved, or by turning ASW off by using Oculus Tray Tool, or pressing RCtrl KP1 (Right Control and Keypad 1).
IL-2 got a lot more resource intensive with the latest 3.001 update.
Yeah, thatâs it. I did the Oculus too thing, but it is still happening. I loaded new drivers, made sure my OC was good (4.2Ghz) and tried the tray tool. Still nothing.
Here is something I think might be the problem. In my settings the game is set to 60 fps and I cant change it. How do I do that?
The FPS lock is ignored in VR. Use backspace to check your FPS. Is there no difference when trying the different RCtrl KP1-4?
Wait! Do you have the Rift or the Vive?
Troll,
You Rock. Iâm in the CV1. In order to turn off ASW you must first go to game settings in ASW and then turn it off. Turning off the global just does not do it. Once I did this, Wha La! No bouncing sight, no more double vision and now its smooth sailing. I was able to run everything on pretty high settings. I got clouds and shadows on med.
I still see in game the Vsync is locked On and I cant change the fps from 60. I used to be able to⊠Uhmm. Anyways, its good for now.
Thanks a lot !!! Back to the Airacobra
Great news @Maico!
Have a look at this mod, for great looking clouds on low graphics presets
IL-2 BOSBOMBOK MOD «High» cloud mod for Low preset.
Iâm not a fan of presets. I prefer old school tick boxes for all the settings
I still see in game the Vsync is locked On and I cant change the fps from 60.
Are you saying that the FPS is capped at 60 in VR, or that you just canât change the setting. Did you test FPS with «backspace» in sim?
My FPS and Vertical Sync is locked in the settings because I have ticked the «use VR HMD». These settings shouldnât have any effect in VRâŠ
You nailed it again Troll. The sim is locked to whatever you set it at last because, as you said, this has no effect in VR. Once I turned off VR and I was able to set it to 100fps. But once I turned on VR, both fps and vsync are locked. So this proves what you said.
That all said, here are my results off line. In a 6 vs 6 engagement, I dip down to 45 fps but maintain 70 to 89 fps most of the time. With smaller battles of 2 vs 2 or 2 vs 4, I am able to see 89 fps mostly continuous. I turned the clouds and shadows to low since it does not seem to matter in VR.
I turned the clouds and shadows to low since it does not seem to matter in VR.
With the mod in the link I posted earlier, I can have high detail clouds, with minimal FPS loss. Looks great too!
FWIW: Bumping this old thread cuz, well, the topic title is closestâŠ
Since I have an older system and havenât touched my nVidia control panel for many driver updates, I thought, why not. Maybe it can help someone else with an older rig.
TLDR; following these steps (note: I only applied the nVidia CP changes, all else has been in place for some time) made things smoother for my test case and conditions below. The reduction in âstutterâ (comes into play at low altitude, esp when looking left/right) makes it, well, just feel âbetterâ. FPS not noticeably higher but I wasnât expecting much.
If I had to describe it Iâd say the trees (at 500 knots and 150â) only âjumpedâ a frame or two just prior to going out of view with my head turned to 3/9-oâclock. Before the jump/stutter was much more noticeable. Best I can come up with.
My System
i7 6700K @ 4.5Ghz, 32 MB
VR: Reverb G2
Memory (older DDR4 at like 2300?):
Mobo:
GPU:
Settings | nVidia Control Panel
Followed the advise from this recent video. He has a 3080 but I thought Iâd try it anyway.
Note I didnât watch the entire thing, just the first 1/2 where the settings areâŠset.
SteamVR
For DCS
NOTE: I bump this up/down to âtasteâ. At 50% itâs still better than my old Odyssey Plus (better lenses) and with all the other settings here the AA isnât too bad. I can bump it to 75-80 and the AA isnât noticeable much at all, but it does run slower.
Settings | DCS
Mods
Shader mod
Flat shadows removal mod: Works for 2.7 as itâs just a simple lua mod. This allows you to have shadows in the cockpit and everywhere else (adds so much âdepthâ to the scene IMO) while reducing the object shadow draw distance. Seems to help but it is still a hit over no shadows anywhere.
Mission
- Syria Map
- On the ramp at DAN (Incirlik, Turkey)
- Viper (tends to run a tad bit slower than the Hornet for me; maybe theyâll optimize it now that theyâre spending more resources here?)
- Wx: OVC-2
- 3 Tankers and a small CV battle group out there; dozen static targets scattered about.
FPS never dropped below 42, mostly 43-45 on the ramp a DAN, which was always a hit on FPS for me. Again though, the entire flight (low-level and fast, cloud-surfing) was a smoother experience.
Didnât appreciate how many hoops I have to go through until I spit it all out here
Since the hind came out I had ramped my 2d settings to the max, to get nicer screenshots. Forgetting to change it back to my more modest settings I flew in VR and was surprised how even though it was crawling along at 25 to 30 FPS there was no real stuttering like we used to get. I asked in the 2.7 update thread if steam vr had got the same fix we found in MSFS 2920 where it was smooth even with 30 fps
it was smooth even with 30 fps
Not directly related but, that comment mirrorâs my experience when XPlane went to Vulkan - FPS wasnât significantly higher but it was much, much smoother, even below 45 FPS. I know theyâre different engines and all butâŠ