You can toggle, just tap the grip rather than hold it.
Outstanding, donāt you just love it when you ask for a feature and then find out it has not only been thought about, but already implemented. Thanks for the info!
This video is coolā¦in thatā¦you can actually see the dude sitting in the cockpit, turning to the camera, and gesturing as if it were the most natural thing in the world. It is weirdly fascinating
My goodness, something else to buy! THANKS RIX! hahahahahaha
I donāt have hand controllers, so I get out of thisā¦ Donāt make me do itā¦
Seriously, it looks fun.
Always cracks me up when someone says āGo ahead and waitā¦ā
Ok, so I just bought it.
Glutton for punishment.
LOLā¦me too. Bought it last night. Havenāt had a chance to fire it up.
Too bad it doesnāt have multiplayer (yet)ā¦we could all learn it togetherā¦could be disastrousā¦!
Fixed Imelda for yaāā¦
Updated today:
So Iāve been messing around with this and Iām quite impressed.
The systems arenāt that deep but there are some choices to make on targeting, weapons release and tactics.
The flight model is slowly being tweaked and the (one man) development team seems to be pushing forward with a plan for carrier ops, a fighter air frame and different flying conditions. Also, @near_blind thereās an in cockpit MP3 Player so you can play tunes.
Iāve probably spent more time tinkering with this than I have on anything else in VR, not bad for 19 of her Majestyās Pounds.
Wow - this is funā¦! Finally (!) had a chance to boot this up this morning. Man, it is so cool to enter a sim where you have zero idea of how to fly it or what to do - it really brings back memories of learning a new sim and all with the coolness of VR. Is it just meā¦or is the training and tutorial section really light? (Like two missions?) - or am I supposed to start the campaign to go through some sort of tutorial?
It is very neat. The controls work really well too.
The campaign eases you into it. The systems, and weapons are pretty straight forward, so you will have no problems figuring it all out.
Man, Iām having fun with this sim. At this point (which it has evolved since it was released in the Fall of 2017), it would have been my choice for Game/Sim of the Year for 2017. It is an incredible mix of innovation (VR), gameplay, fidelity, and simple graphics. Iām on the third mission of the campaign and so far Iām pretty impressed.
I havenāt played it in quite awhile now. From that shot it looks like there have been some major steps forward. Iāll have to give it another try!