WHITE side - The Conscientious Objectors of the DCS World

I’ve been doing some more research on the WHITE/NEUTRAL side. As the title indicates, WHITE is a bit more than just neutral. My researches not complete but as near as I can tell, they don’t shoot at anybody even when attacked. While neutrality may lie beauty, be in the eye of the beholder, I would argue that if you attack the neutral Swiss or Swedes, they will shoot back…with a vengeance :open_mouth:

Of course I am just talking about the AI. I haven’t tried to play a WHITE aircraft; assume when you pulled the trigger something would come off a rail and go boom.

The AI, not so much. Specifically the ROE WEAPON FREE and RETURN FIRE do nothing, even when being attacked. Likewise if told to Attack a Group, they will not.

I used BLUE as the “control group” and RED has the aggressor group, BLUE will defend itself and shoot first if told to Attac Group or WEAPONN FREE ROE.

WHITE will not defend itself; will not shoot first; will not shoot at all.

Further RED will not attack WHITE in ROE WEAPON FREE. (I assume the same for BLUE). This makes sense; I think it is as it should be.

While I can get RED to initiate hostilities with an Advanced Waypoint Action, the same does not seem toward from a Triggered Action. More research into that today.

That said, WHITE will shoot if told bombard an area, and in doing so take out RED (or I assume BLUE) targets in that area (Ship; Advanced Waypoint Action; Fire at Point; RED ARTY unit in the area). Strangely, RED doesn’t seem to respond to such an attack even with ROE RETURN FIRE. I think this is a case of the AI thinking “WHITE is not shooting at RED; it is shooting at the ground”…and so does nothing.

Using a Triggered Action for RED to engage the WHITE unit that is shooting should work…however the aforementioned Triggered Action issue comes into play.

And I also saw a RED Ka-50 simply disappear when it started a rocket run on a WHITE FFG…which was weird…

Intermediate Conclusions:

  1. Ideally the WHITE category works well for non-combatant units–COMAIR and other transports, merchant shipping and civilian vehicles. RED/BLUE AI will not attack if only under ROE WEAPON FREE.
  2. For WHITE combatants, this is a bit more idiosyncratic. Realistically, WHITE TACAIR, warships or fighting vehicles, should not be operating in a BLUE V RED war zone…so keep them out and no problem.
  3. It appears that, on their own, BLUE/RED AI will make no RED/BLUE v WHITE fratricide mistakes. However, you can direct BLUE/RED to engage WHITE…causing an International incident, etc. This can be useful. (The fact that the WHITE unit attacked will not defend itself can work well into such a scenario)

So far I’ve only done exhaustive research with ships, some land vehicles and a couple of helos. I need to check A2A and more A2G. I suspect the results will be the same.

I also need to check how this works against a human-controlled WHITE aircraft.

If other have similar or different results, let me know. :slightly_smiling_face:

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I’ll have to play around with this for a bit and see what happens. For Tactical Commanders, we can order blue-on-blue, but the functionality is pretty much the same as the AI commands of attacking targets. I would think that would allow for an intentional white-on-blue or white-on-red incident. Responding to that would be something else entirely though, but I figure that would more or less be against the player or player units.

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Copy all…

…at issue is that AI WHITE units don’t exhibit the “inherent right of self defense”; they don’t shoot back.

The was work around is not to put an AI WHITE in harms way less you want it killed / shot down / sunk for a scenario reason.

i.e., you are flying around in your FA-18 and you see a Georgian (WHITE) frigate get killed by a Russian (RED) frigate and that plays into the scenario.

It makes “scenario sense” in that other WHITE ships (MERSHIPs) and aircraft (COMAIR) will not get shot at, even though RED may have ROE WEAPON FREE set.

I’ve done some more experimenting. It is difficult to get a RED (and likely BLUE) unit to “respond” to an attack by a WHITE unit unless you direct it to do so. Even then it can be a bit tricky. I think that once I was able to do it but…it was convoluted.

Further, there are times when it just seems that RED (and probably BLUE) just will not engage…

…yeah…like that…

…anyway…apparently it doesn’t matter how many times you “keep sending him back up”, WHITE never engages a RED (BLUE) unit.

I worked with RED A2G and A2Ship ship using both fixed wing and helos. If you direct it to, RED will shoot WHITE. On the ground, WHITE will disperse but not respond. At sea, WHITE just absorbs the shots and eventually goes to Davy Jone’s Locker…


…no, not that Davy Jones…its a Navy thing…

So how should one use the WHITE/NEUTRAL units, aside from COMAIR and MERSHIPs?

Thinking: :thinking:

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To complex. More likely (based on DCS log stuff I have seen in general):
If initiator coalition = white -> do nothing

Peacekeeping forces, humanitarians, NGOs, PMCs**

**with the caveats you already outlined.

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This I like!

Scenario: A Médecins Sans Frontières team is surrounded by nasty Insurgents (not that all insurgents are nasty…just the ones in my example). Some type of helicopter rescue is required…perhaps using the helicopter pad on the Burj Al Arab building!…(although what MSF would be doing, working at such a swanky location is a little hard to explain…:thinking: need to work on that).

Seriously, this is a great idea. Thanks!

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MSF was what I had in mind haha, I forgot the term NGO and looked them up so I could find their classification. :+1:

I think for scenarios where you want the neutrals to actively engage, you’d best do it the old fashioned way and script the ed/blue ai into the behaviours you want.

There’s no way to change an object from blue to red is there? Save despawning it, and spawning another unit in its place using its saved state. Sounds complicated but I reckon it could be done if you really want that neutral (blue) patrol to first shoot at reds, then switch sides and shoot blue.

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Actually I was looking at something like that and it can be fairly simple and seamless depending what you are trying to do.

In my case I was looking at a MERSHIP tanker that lost power and was drifting towards RED’s coast. The MERSHIP starts out as WHITE. If it gets too close to RED’s beach, a bunch of armed RED speedboats come out and capture it. So it goes from WHITE to RED and becomes a legitimate target. (I needed to explain how the crew is no longer aboard but…details…)

My logic:

  1. It can only be captured at the end of its track; last WP with known heading.
  2. It can only be captured if RED forces (speedboats) are in proximity to the MERSHIP (500 m)
  3. It can only be captured if BLUE forces (i.e. the player) are at a distance (3 Nm) / not engaged with RED speedboats
  4. There is a time period (5 minutes) that starts once the capture criteria (1,2 and 3) are all met.

Once all 4 criteria are met, deactivate the WHITE ship group & activate a RED ship group (same type and heading) at the same point. Since no BLUEnearby to see it happen, it is seamless.

BLUE to RED could also work; easily for MERSHIPs; might be a bit more difficult for combatants. I would think for air it becomes a bit more challenging…have to look at country choices…for example, the UAE a C-130 is in USAF colors…. Ground units should work just like ships…did I ever tell you the story of the US soldier stationed in Germany in the 1980s that took a Bradley and sped away towards the inner-German border… :hushed:

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