I had the opportunity to try out a 6 axis simulator this morning, from a company that makes them professionally for the racing market (real racing, sim racing is a side line for them). The one I tried out is used by real world teams for driver training, and was very impressive. As a racing sim it wasn’t quite a true “full motion” rig like you’d need for flight simming (you still wanted to be belted in for when you hit the brakes though). The company does build flight sim rigs that are full motion in pitch, roll, yaw, and have limited “surge” and “heave” (fore and aft, and up and down). The surge and heave on the driving sim was plenty, and made me glad I was belted in.
For visuals the rig had 3 49" 4K displays, but VR is supported as well. The driving hardware was all bespoke custom gear, that were actual car parts that were adapted to the simulator. FFB on the wheel was direct drive, and everything is built with industrial components. With the FFB turned up the wheel can literally snap your wrist or thumb, and the motion could (and did) leave bruises from the harness.
Would you pay for time in one of these if commercially available for flying and or racing? Assume the simulator is fully tricked with a top peripherals (probably bespoke, I mean who wants to fly an F-16 with a split throttle). I haven’t a clue how pricing would work, I’m just curious if there would be any interest. My initial thought would be time based rental, with memberships available. For racing it would be similar, but also have a “per race” price for events.