Requires a few skins, WW2 assets pack, and Eight Ball’s civilian nautical ships mod (links in the Github readme).
Caution Do not choose a slot until the mission time has reached 10:03 or the lua scripting magic won’t work. Do not change mission time or scripts will be affected.
Basically I created a near-endless sandbox for Corsairs and Thunderbolts to do some ground-pounding. IJA ground units will spawn in random compositions of armor or logistics, sometimes with AAA, across random zones across the map. When one group is dead another one will spawn somewhere else. There’s also ships about and parked aircraft and equipment on enemy airfields. Friendly armor is also along the FLOT and may engage ground units that happen to spawn near them.
AI Corsairs and Thunderbolts will be launching in 1-hour cycles until 1700hrs to strike pre-planned targets and do CAS patrols. Carriers auto-turn into the wind for 30-minute launch/recovery cycles every hour on the hour (first launch at 10:02hrs; carriers commence turn-into-wind 3 minutes before launch/recovery window). Carrier decks close at 18:30hrs.
Is the mission crashing or not generating targets for you?
Admittedly I haven’t had time to fly in the past few weeks so the extent of my testing has been jumping into a client slot and observing the AI auto-generate at x5 time compression for a 1-hour cycle
I should note it only generates 1-3 enemy groups per region, and they’re all hidden on the F10 map.
So I gave it a test fly in SP and everything seems to work except for finding targets. Occasionally I’ll spot AI tracers and fire in that general direction, but I think the mission is way too difficult in terms of spotting ground targets. I’ll see if I can have smoke generate on them but at the same time that would make it too easy. Or perhaps not since the units disperse after taking fire.
Had a chance to mess with it for a few minutes last night before bed.
Where the heck am I supposed to install the DC-3 liveries? I don’t have a C-47 directory anywhere I could find in my install.
After mission start and waiting till 1003, I didn’t get any P-47 slots, just Cosairs. Other than that, for the few minutes I flew around, seemed to work. I’ll try to actually go shoot at something this evening.
I’ll double-check the P-47 slots. I could have missed them in the mess of AI units I had to create.
The DC-3 liveries install should have had instructions in the download link, but those go in Saved Games/DCS/Liveries/C-47. You’ll probably need to create the C-47 folder. There’s apparently a DCS bug where the default US livery will disappear but I have a fix for that which I can send when I get home.
I got to test two flights out of Agana. First one I couldn’t find any targets but the AI were certainly engaging things. My second play-through was full of surprises with Corsairs doing rocket runs right over me on climbout, 25mm pills flashing in front of me shortly after, and strafing Japanese tanks taking potshots at Shermans on an opposing hilltop. Once I RTB’d and shut down I watched the AI come in to land followed by the next cycle of 8 Corsairs launching.
Updated to v1.1 on the GitHub. My bad on the P-47 slots, I somehow missed them. I also added FAC capability to the frontline units so if they detect an enemy unit it will be marked with green or red smoke. Depending on the how the dice falls they may not detect anything.
Alright, had a bit of time to fly today. Is there supposed to be any radio traffic/assigned missions? Or is it basically throttle up and look for something to shoot? I did the later and it seemed to be working as designed.
Throttle up and look for something to shoot. The spawn locations of targets is more or less random.
I’m debating whether to add A2A stuff. The Guam and Saipan campaigns were done under air superiority, and as a frequent solo-flyer it always sucks getting jumped by UFO-flight-model AI. But some more variety in tasks would be interesting as well.
Yeah to get around UFO AI I’m thinking about some transport flights with the C-47s and perhaps some interception missions against Ju-88s dressed up as G4Ms trying to strike beachheads or landing ships.
Another idea I had was putting up an enemy fighter CAP north of Saipan so players could go there for a tussle if they want, or ambush them as they takeoff/land from Marpi without having them interfere with all the mud movers.