X-Plane 11 Public Beta 1 First Look

Beta 2 might reset all your controller axes (I did mine)…hopefully that is it…

Fun fact: If you have assigned an axis to mixture, and you fly a turboprop, then the mixture lever is the shutoff valve! So don’t touch it. First nothing happens, then suddenly your engines stop.

slow clap

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It’s true not just for turboprop but for all gasturbine powered engines in X-plane 10, and most likely 11. If the mixture has a little jitter it might randomly shut it off. BE AWARE.

great.
I’ll prooobably delete that assignment.

Yep…I ran into that problem with the Mins Mi-2…if you use an axis for the throttle (not the collective)…you get spikes that kill the engines. The workaround is to use F1/F2 (the default throttle) when flying the sensitive helos. Good news is you only need to touch the throttle for most turbine helos twice per flight…most of the time they are just running full bore…

Sooo… is there a way to make different key assignment profiles for different planes? DCSW-style?

Interesting. OK, then how do you put the condition lever into Low Idle for taxi?

Edit: Searched the keyboard commands for condition with no result, but searching for idle returns F12 = High/Low idle toggle. I guess that will have to do. Too bad, because the Warthog Throttle middle detent was pretty close to low idle. Did not notice this problem until beta 2. IME, works fine in XP10.

Short test video.
No audio. For some reason XP didn’t record it…
https://youtu.be/lNJtMQumJCk

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Short question: If I buy a plane or scenery for X-plane using Steam, can I use the key for the non-Steam version like in DCSW?

So if this one was on sale, could I use it?:

EDIT:
And does anyone have this one, does it run? And does it look good? I know it is kinda old already:

I’m gonna have to beg ignorance on that one. I mean, I would assume it just creates a custom scenery folder in the Steam X-Plane directory…and that you could maybe just copy paste it into another (non-Steam) folder, but I can imagine how Steam would get all anxious about copy-protection, so I don’t know if they have some sort of method of doing that (like spreading the object libraries into the Steam install so it won’t work with non-Steam X-Plane?). So honestly, I don’t know…sorry!

And on the OV-10 - it is old, and will not have a very nice looking cockpit. I have some STMA aircraft that I do like (the PC-12 and Husky…) but they are a few steps behind the leaders in graphics, so I would carefully consider before buying.

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Hmm. I don’t know for sure, but wanted to at least say:

  • If you buy in on Steam it’ll download from there.

  • The Steam DLC tab should have a CD-Key entry per DLC (and this is the important bit) if the vendor wants you to be able to download/own this outside of Steam as well. The trouble is I don’t know if this is a ‘per DLC vendor’ on X-Plane decision or not, as I’ve not bought X-Plane 10 DLC from Steam before. :frowning:

Let me try to find out more and report back.

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Thanks to both of you!

In other news:
There is a fix so the Eclipse 550 works in XP11. Pretty nice little aircraft!

Also I was trying some stuff tonight, here are the results:

Test 1: Photo scenery. I installed two tiles in my home area (Karlsruhe, Germany)


Pretty impressive, despite a few seams being visible here and there.
Combined with the VFR objects I got that’s almost perfect. Minor impact on performance.
The autogen creates too many trees though, I hope that’s fixed soon. I can see the palace. and the university where I studied from here!

Test 2: Flying around in the Eclipse near Farsund, Norway. I’ve been in that area a few times and know it quite well, from Lista (where the airport is) to Mandal (where I spent my holiday two years ago). Using stock scenery.

And then suddenly… What is THAT???

Nope, I am NOT calling the ball, those guys are nuts!

Nice enough model though.

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On a quick poke around, I would say that buying the add-on DLC on Steam does not allow you to use it on the stand-alone X-Plane edition. It is not like DCS, where the separate key makes it transferable. I’m not 100% but it would be quite the risk to expect it without any evidence up-front. The Steam edition can use anything of course, but not the other way around.

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Thanks a lot!

Well, I guess on to plan B. Recalibrated controllers, disabled Mixture, reset failures, restarted, and launched with the C172 first. But no joy.

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:frowning:

One suggestion that might at least pin it down - download the X-Plane beta and install it to another directory (all you need is the beta and a single scenery area…so not a huge download) and try your aircraft in there with a clean beta and see if the problem is duplicating. (Unless you’ve seen other people reporting the same issue on the .ORG forums…)

Smoke on! :smiley:

So, the B200 works fine other than the autopilot HDG and CRS knobs not working. I remapped my mixture lever, thank you very much, and this works perfectly for a/c with condition levers. I suspect on turbojets and turboprops without a condition or fuel lever that it is treated like a fuel shutoff. So hands off in those a/c. And strangely enough the PC-12 is now back in biz, save a strange smoke graphic around the nose. It almost doesn’t bother you.

With the Kodiak, it could be operator error, but as soon as I throw in some fuel, the ITT goes to like 2400. Add enough power to drop the ITT, then torque goes into the red, and you are back doing the lever dance. I never could make it happy. Compared to the others, it seems a might too picky. I’m thinking that beta 2 introduced some control issues, but again I’m a couple of rounds short of a full mag. YMMV.

Well, Austin has been really messing around with the turbine engine parameters a LOT I think…so he is probably breaking a lot of stuff in the older aircraft that will require some tweaks or at least changes in the aircraft editor (Plane Maker)… Here is a post he made in the last day or two:

In my REAL airplane, when you turn ON electrical system stuff, it DRAGS DOWN the speed of the compressor. The compressor provides the cooling air that keeps the engine from destroying itself! This is a BIG DEAL for pt-6 airplanes! So as the generator load comes up, the turbine Ng does DOWN, and the ITT comes up… possibly enough to destroy the engine! One day when it was really hot and I was taxiing with the air conditioning on and I taxied into a tailwind, the ITT start to go to REDLINE!!! I quickly turned off the air conditioning and the ITT quickly came down! I said “whew”, advanced from LO IDLE to HI IDLE to get enough compressor speed to support the electrical draw of the air conditioner, and THEN turned the AC back on!

Now, at this moment in X-Plane, I am making all of this DEFAULT behavior. It’s SO EASY! The user ALREADY enters the electrical load in plane-maker for each system. The user ALREADY enters the generators and what engines they attach to. The user ALREADY enters the horsepower of the engine.

So now, as I am coding right this moment, X-Plane looks at the amperage and voltage of each generator hooked to each engine. What is amperage times voltage? POWER! So we can MATHEMATICALLY FIND the power that is sucked from the compressor by the generator! And, yes, as you turn stuff on, the generator load will go up, the Ng will come down from the drag, and the ITT will go up!

So it is all baked right into the model… no user-mods needed. As you increase electrical load on the airplane, that load will be passed to any turned-on generators which will drag down any engine attached to those generators, changing power output and temperatures accordingly! COOL!!!

While this is surely most noticeable on the PT-6, I have applied the affect to the pure jets and recip-engine airplanes as well, and also applied the drag on the engine from the pressurization system as well, when applicable.

So we now have accessory drag on the engines.

this is real, and very important.

in free-turbine airplanes, especially, turning on the air conditioning requires you to advance to hi idle BEFORE you turn on the air conditioning or you will destroy the engine!

here is what happens:

-at low idle, the air conditioning drag on the generators slows the compressor -the compressor slowing causes the ITT to rise -the ITT ride can DESTROY the engine!

this is problem on lancair evolutions AND EVERY KING AIR IN THE WORLD.

king-airs must go to a VERY HIGH IDLE to be able to run their air conditioning or the air conditioning will snap OFF to prevent it from destroying the engine!

in the jet stream javier you entered a free turbine (this is wrong! that plane has a FIXED turbine!) and the electrical load is so high that it is dragging the compressor down

you need to have lower electrical system load, or a higher idle!

right now, the plane is in an emergency: not enough compressor speed and power to turn those generators!

this is NOT a bug in x-plane… it is a new system simulation that makes the sim better!

but you and perhaps others will need to tun down you electrical amperage in the systems pages in plane-maker or go to hi idle, or turn up your low or hi idle, to turn the generator (which is hooked to the compressor) fast enough to make your needed generator amperage!

now the story: in my evo this summer when it was hot, i turned on the ac when i had the plane at a very LO idle with a tailwind during taxi… the ITT in my airplane started to go to redline! i almost ruined my engine! i saw it and instantly turned off the generators! the ITT fell as the generator turned off and freed the compressor to turn as it liked and send the cooling blanket of air through the engine then i went to HI idle to get plenty of power from the compressor, and generator back on… no problem!

why did this only just happen after i had the plane for 2 years?

because i had just had the idle adjusted to be lower… IN OREGON, WHERE IT IS COLD, AND THEY DON’T NEED AIR CONDITIONING! HAR!!!

so, that is what is going on!

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Clearly a WIP. Here we are in the DH-6 about 10 mins after departure, all gauges in the green.

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