Oh man…I just spent another hour again dabbling with this this morning…what an amazing experience. The worst part is, no screenshot, video, or description really is ever suitable - you just sort of have to see it for yourself or it doesn’t really make sense.
First of the morning’s observations - we are definitely going to need finger tip sensors of some sort. Either that, or mouse cursor integration like ED has done. Finger tip would be even better probably…it is just a super cool feeling reaching up to those overhead panels in the MD80 and B737 and flipping switches.
I’m using a vanilla XP11 install with pretty much all medium settings and the experience is pretty darn good. Yes, the orthos and add-ons I have in my Super Duper XP11 Deluxe install are great and have spoiled me, but the VR experience sort of fills in a lot of those gaps.
Teleporting is really, really cool. I didn’t realize until this morning that you control the distance AND direction you face when you end up teleporting with the mini-joystick on the Touch Controller. I was walking around that big hanger having a great time. Again, it showcases how incredibly useful VR is going to be at showing people in all industries how to do things, or what they are going to expect. The usefulness is mind blowing. In game, the ability to walk around, then point at the cockpit and teleport IN is pretty freaking cool too. Not real hard to imagine doing a preflight and reaching out and removing chocks, pitot covers, checking the oil, visually inspecting the fuel levels…this stuff is going to happen and it’s going to be insane.
The X-15 is awesome. More on that at a later date.
Night XP11 VR is simply stunning. It is about as close to being in the real simulator (if that makes any sense) as I’ve ever felt. What that means is, lots of our Level-C/D simulator time out in Dallas at SimuFlite is done at dusk, dawn, or night. Some sims have better daylight visuals than others…but traditionally, the Citations and King Airs do better with night projection. And XP11 VR really makes me feel like I’m there…it’s nuts.
Resolution is still a factor…no doubt, but again, the experience sort of overwhelms that. You can use pretty much all of X-Planes camera functions (zoom, moving around the cockpit to adjust yourself, FOV) but not all are 100% comfortable when you use them (zoom starts to distort things after a bit). The stars in VR are a bit too brilliant…and during daylight, the clouds don’t project right. I would assume they are working on something to address that.
The Touch Controllers are great for some VFR flying, but I do still prefer the feel of my HOTAS, so I’m guessing I’ll just be sticking largely with that.
Thus far I’ve tried the:
737-800 - awesome, great VR cockpit done right. By that I mean things like the pressurization gauge have three levels of depth, and a floating 3D needle. Almost all the gauges are 3D and not just 2D graphics printed on the panel…it really, really adds to the immersion.
MD-82 - awesome. Both the 737 and MD-82 are pretty much payware quality.
Cessna - perfect starter VR aircraft.
King Air C90 - is OK, but I’ve been spoiled by the looks (if not the realism) of the Carenado B200
Aerolite 103 - another great VR demonstrator, but some new people to flying in VR might think it a smidge TOO airy…LOL…
Space Shuttle - cool cockpit, but largely 2D painted instruments…and the scale seems crazy big. I don’t know if it is like that in real life…but it seems BIGGLY.
So that’s all I’ve looked at so far. Mostly staying with default aircraft…but I might switch to my normal XP11 install and see what I see there. I still haven’t settled on whether ASW on or off is better…or pixel density settings or anything. Mostly, I just want the next gen of Rift. I reeeeeaaaaallly want it (and a 1080 to run each eye probably…LOL…)