After you read this question you are going to think, “why doesn’t he just hook up a joystick and test?” With X-Plane it is very easy for me to screw up my VR controls and I would really rather not do that unless I need to. But we’re talking 10 minutes of work so, please, don’t feel the need to take time out of your day to test from me. I am only checking to see if this has been a noticeable issue for others. And the issue is this: In some planes, namely the STMA Husky, the Just Flight BAe Hawk 1A, the VSKYLABS DC-3 and the default 172, I run out of aft elevator at what should be normal landing speeds and sink rates with the power at idle. The in-game stick seems to be full aft. The control surface also seems full up. But the nose just stops tracking at about 1.2*Vso. If I carry power through the flare, I am able to flare. Otherwise I smack terra-firma a plane snapping nose low attitude. I have tried different CG positions. Aft helps a little. The problem varies is severity. It really isn’t such a big issue on the DC-3. But the Huskey can only be landed two points and at a fairly high speed. I’ve been running the “experimental flight model” which is required for most of the newer stuff I own. Oh, and the one plane that doesn’t exhibit this problem at all is the stock L-5.
Anywhooo. I don’t really care all that much. I fly helos 95% of the time but some of the bush strips @BeachAV8R has been posting would be much more challenging in something that can’t hover. Also, I remember a similar issue two years ago which was due (IIRC) to an inverse-ground effect. This is not that. Like I said, please don’t put yourself out with this one. I am just curious if it’s me and my unbreakable adherence to VR controls or if it is just how X-Plane works. Thanks.