X4 Foundations

I set out tonight to shuffle my equipment between the Mercury Super Freighter (the one I bought off that poor chap who ended up as a pirate slave) and my Buster.

I transferred the jumpdrive over and set out to get some of the necessities for a sector trader.

I’d forgotten how much cargo upgrades cost…and how good commodity runs are for improving rank. While lugging around at 77m/a is slow, it’s okay at 1000% SETA…so I ended up doing supply runs for the Split and the Pirates. 5900 energy cells from an XL solar plant somewhere, haul it to a sector with no solar plants and sell to the highest bidder. Mitigate slow in-sector speed by jumping to the nearest gate.

Not bad…the Split now consider me a Comrade rather than a Shameless Creature and while I can’t buy their best wares, at least they now let me dock at their stations in core sectors as well as border sectors, something they did not let me do yesterday.

The early acquisition of the super freighter has shaped my game somewhat. I think I’ll max out this ship flying it personally first before employing a trader. I do need an employee, though…right now I’ve got no passive cashflow. Can’t have that.

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