Thx!
Definitely an improvement then. XP11 was driving me nuts with that.
Also with mispronouncing that one word every time… I just don’t remember what it was… I think it was either spelling out a word that it was supposed to just speak, or vice versa. Haven’t played XP since MSFS was released.
Edit: Ah, I think the mispronounced word was the letter ‘Lima’ (Lie-Ma instead of Lee-Ma). And it kept spelling German place names instead of just pronouncing them. ‘Baden tower’ became ‘Bravo Alpha Delta Echo November tower’.
It’s better but still a wip for sure. I was flying into Barcelona a few nights back and the sim did a nice job vectoring me to join the ILS. But it then ruined all that work by trying to climb me 2000 feet on the base leg. No idea why. Terrain wasn’t an issue. I looked up the minimum vectoring altitude (MVA) and it was lower than the original altitude. So that was a head scratcher. But generally it does plausible things. Way better than before, no doubt. But still hardly ready for prime-time.
Interestingly, the controllers have accents that roughly match the country—at least in Europe. Haven’t tried Asia yet.
I quite liked S76 even back in XP11. my only gripe is main rotor animation.
they just ported some of the default ac without even touching them visually. what is little shame imo.
what they updated are 2D trees. they look good enough and save some fps.
tested a bit the ATC. the taxiways I got for air taxi were some sightseeing ride around the airport. seems like ATC dont make differences between airplanes and helos.
so much potential in this XP12 release. I just hope it wont be wasted.
But not necessary. There are no differences that should be at play with custom scenery. Just make sure that the Global Scenery entry (or is it “…Airports”?) is stacked above above all the ortho and mesh in the Custom Scenery config file.
I 100% have zero doubt that this is true, @NEVO. But my experience is opposite. Even with some added visual complexity over XP11, XP12 runs smoother. So the issue is perhaps one of specific cards or GPU drivers. Since it is not bad across the board, my guess would be that fixing it for you and other users will be within their capability.
I had them too, in VR in both 11 and 12. In that case, totally different then yours, turning off asynchronous spacewarp (ASW) and forcing the clock at a fixed 30 FPS solved it. I wonder if maybe similar functions in 2D are being poorly utilized in the sim.
Let’s discuss them here @Nevo. Who knows if LR would even listen anyway. BTW, I have a question about your performance issues: have they been up high or down low or both? I ask because I’ve mentioned several times that v12 performance is at least as good as v11. But I do 95% of my flying below 1000’. I did notice irritating stutters in the Citation X at FL400 between Seattle and Portland and realized that maybe my lack of complaining all this time has not been because I have the sim magically tuned, but rather because my style of flying hasn’t capture the parts of the sim that make it struggle.
I still have Princeton (39N) un-ortho’d so that’s a good comparison. Also includes NYC which is nearby. Tonight I will try to fly at noon from 39N to the midtown heliport with scattered clouds at 2000’ and 30 miles vis and see how it goes.