This ist looking great. Installation and setup are super easy. Even configuring the 7 controllers of my sim pit is as easy as it gets (and complete overkill).
I liked the gimmick of configuring your own Astromech.
I didn’t remember it from the original game, but the targeting computer for the long shots in the video is super neat, and something I’d actually expect from a ship designed for space combat. I also like how the game seems to capture the speed that two spaceships heading towards each other would cross at.
I grabbed the mod (scared of Disney, I am), can’t wait to get a minute to actually play it!
Yeah, that targeting computer implementation they did for XWVM is really great idea - in the original it didn’t computed the lead necessary to hit the target (you only got that aiming reticule green color indication if your shot was predicted to hit if the target didn’t changed the course and speed after you fired) - it only showed the target location in your front hemisphere, so I didn’t used it in the original game since you already had that info in that left sphere display.
There is a known issue with this release that causes the debriefing not to load if pilots were assigned. A hotfix will be released soon for this, but in the meantime, you should be able to proceed normally if you don’t assign any pilots in the hangar.