Same. That’s sorta what I meant above by providing more/better tools (that don’t require unsafeing your install too). And like a good, no GREAT, book; I’ll enjoy it but only once (maybe twice).
My Lil Project is - I swear - coming along and hopes to address some of the things I’ve been bee-itching about. I knew it was going to be a ton of work. And I was 100% correct (first time being correct about something for me ).
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I was determined that it be just a couple of mouse clicks and you’re ‘there’. No fiddling required; accomplished this one.
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You didn’t have to unsafe your install; figured if the first thing you ask your user to do is shut off something that protects them is not a good idea (the veracity of how harmful it really is isn’t the point).
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Was all self-contained (within DCS); this one went out the window about a year ago; DCS just has to many limitations and forced me to edit/create things outside of it [I have what amounts to a 90% feature complete mission editor written in c# - but I didn’t really want to have to do that], thus the last 12 months writing a desktop app [1] (hate spending 90% of my time writing tools but no way around it).
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Fix the issue most succinctly described by a helper from this very forum, “DCS has no soul”; subjective [2]
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Flexible (and address a shortcoming in the air-to-ground combat world as I see it); this one hurts - a general solution is, to my limited brain, a LOT more complex to build than a fixed, tightly-scripted, one. Had to rewrite some things more times than I care to admit: getting there.
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Portable: across maps (relates to flexibility): should only take at most a week to start a new ‘war’ on another map; so I started an NTTR campaign (have the Syria one basically done). 3 weeks later (1972, pre Linebacker [Vietnam war] days) and my scheme wasn’t as solid as designed…thus a partial rewrite.
So, having just enough , barely, knowledge of how to code (decades ago, floppy disk days) I decided to stop complaining and “just do it”.
[1] The UI ain’t gonna be pretty for a while; going for functionality first (will it do what I want it to)
[2] Forget which campaign I was testing (Syria,1996 or NTTR, 1972) but ‘it’ generated a “FCF” sortie (Functional Check Flight - think joyride; go fast, slow, try to see what isn’t working [IRL])…
Cruising along with “Blackjack” (or was it L.A. Center?) broadcasting to someone else in my ear and I spot a dot (ok was the 1972 campaign, no Data link or RADAR [A-4E-C]) high at 11 o’clock…
Hmm…was a BUFF cruising to [somewhere?] at FL310. “Cool”. I KNOW I put it in there at some point - allowed it to just happen - but the AI, such as it is, generated this an thus - it surprised me. Would not have if it was a typical mission where you know everything, every time you fly it. A small thing but they add up.
I’m still going to request more victims testers from the muddy[spike] pool here but I just can’t handle a lot of questions right now (a time thing). Pushing HARD to have the basics of Phase 1 out when the Phantom drops. There’s a selection item in there for it but I can’t flesh it out til I have the module in my grubby lil hands (mostly getting the loadouts).
PS: Then I get to re-write the manual (not too much as it’s not changed significantly)…and do the Youtube tutorials…ugh. I’ve had to admit that this is a 4-5 man job, really. Wife wishes I would re-retire and play golf all the time (get me out of the house?).
Back to work