Aerges' DCS: Mirage F1


Ecuador is looking good in this snake skin. FAE Fuerza Aerea Ecuatoriana


“She doesn’t like the tough guys,
She says she’s heard enough lies,
She doesn’t like the though guys” LOL

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Autopilot (acronym PA, pilote automatique) is controlled with the row of buttons/lights along the top-left of the front panel, and 2 buttons on the stick
It’s all in the manual, page 42 on the version I downloaded a while back:

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Confusing part about AP is that you have to press and hold a button on the stick while pressing one of the AP buttons on the dash, which is quite counter-intuitive. I couldn’t figure it out until I wen through the manual again.

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Billie Eilish Dancing GIF by Apple Music

That Cyrano IVM is pretty good for such an old small radar. Last night I shot down a MiG-21 in a dogfight with an R.530EM. Surprisingly useful for such a slow big missile in a dogfight. He was high and slow, way outside heater range but as I was closing the lock was kept and the second R.530 that dropped from my F1’s petite frame hit him.

“I’m the baaad guy…”

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You’re right, of course! I forgot about that already, got used to it since I read and memorized it a week before the release already and had to spend the week of the release re-reading the manual in a hotel every evening

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ROFLMAO! Thanks for the AP tips. YAY

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What a fun plane :slight_smile:

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Crazy skills!
Looking at the profile, looks like a 20° dive, 550 knots starting and release speed, 50 milliradians on the sight… couldn’t see the altitude but is that 3000 ft AGL?

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The aim was a 15°/1’500 ft AGL profile. What happened is that the pipper actually crossed the target when I was still higher (high → short bomb) so I applied the appropriate error correction and delayed the drop. By how much was a WAG, but to my surprise it worked out fine. This is really what I like the most about the manual bombing. With CCIP you know the instant you press the pickle where the bombs will land. With manual bombing you pull off, look over you shoulder and wonder about the results. It is like a box of chocolates, you never know what you’re going to get :slight_smile:

I really like the 15° dives. It doesn’t sound like a lot but once you are in the cockpit it actually feels plenty steep. The steeper stuff makes speed really hard to control and things happen too fast to manage in my opinion. So 15° feels like a good compromise.

Speed on this one was 550 KIAS, which I I later figured was 600 KTAS at that elevation which is plenty fast. I am now working out some profiles which are in the 500-580 KTAS range.

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Wow, really crazy skills!
I guess you’re either good at manual bombing or creating campai-… never mind. :tophat: off to you

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Dive profiles like that are the hardest. Maintaining dive angle? Sure. Dropping at planned release altitude? Easy. Speed management? I don’t understand how that works when you’re rolling downhill.

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AB works in sync now. Yay! That bombing run is impressive! Wow, just… Wow.

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Don’t mention that :slight_smile: I feel guilty because I haven’t worked on DCE for a couple of months now. The DCS AI was driving me so crazy that it is probably time to recognize that this project will never really work as I intend. I really enjoy spending my computer time on flying a lot more again. I am amazed on what kind of MP missions people put together nowadays.

Anyway, more F1 bombing :slight_smile:

An observation that some might find useful is that during the dive, the tick-mark of the heading scale at the top of the gunsight is basically at the velocity vector of the aircraft. Put that on the aim off point behind the target and keep it there for a stable dive. Do not try to fly a certain dive angle at that point and just dive at your aim off point. Make a quick note of your actual dive angle versus what you planned, then apply appropriate release corrections (too shallow → short bomb → delay release / too steep → long bomb → early release).

The SAMP-400 bomb has a crazy frag area (or rather over-pressure area, because DCS doesn’t really model frag). At around 2’000 ft above the target I have damaged myself.

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This chat plus the revelation about active pause as a training tool has really made me want to get back into my L-39 or C101 and put some warheads on foreheads the old school way!

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I’m right there, right now. I figure most people understand that the AI is not so “I”. The only thing I really -really- need to see is a wingman that I can command to hit a target I’m looking at, with my [virtual] naked eye.

I’m going to go at it again, just in case someone from ED is looking…

In fact, the YT just posted here (a repost but is easier to reach up and coy/paste):

Tells me they have almost all the pieces in place to do it!. Just substitute CP/G with “Wingman” in @wagmatt 's example video. I’m still digesting it between debug runs…

You, the player, are looking at something with a pointing device – just a ‘dot’ if looking with your virtual eyeballs (a dot you can call up with a key) and say, “Hey Bot, lookie there. Hit that”. In the above video the list pops up on the left and you can ‘drill down’ to be more specific.

Or give me an API that spits out the vector where the player is looking - the intersection of that vector and the ground (this code, or similar, is everywhere internally). I’ll do a search about this on my own, in lua. I can select buildings, bridges, etc this way too now that I think about it, “Hey Bot, hit that bridge right there”.

I can see this in a visual dogfight too - I don’t do WWII so I may be ignorant on this but - is there something that lets you specify, to your AI wingman, to engage a fighter/bomber you can see?.

Perhaps use whatever weapon you have selected or, barring that, the same logic used for other AI’s when attacking a known/specified object. This will make my CAS/Armed Recon missions more than just having a wingman follow me around. And think of a time when the only gear you had was the “Mark-1 Eyeball”.

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Man I wish the Viggen were this fast

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@miRage and I spent the evening doing 1 on 1 with the F1 against the F-5E and the MiG-21Bis, alternating sides. That was an eye opener. The F1 got a pretty bad beating from these two aircraft in dogfighting.

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Don’t forget the humiliation against the burnerless F-14A :wink:

It was interesting to see that despite the F1 pulled more Alpha, its nose just didn’t move fast enough around the corner.

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The DCS F-5E is better you think - well wasn’t expecting much tbh. May have to try it at some point.

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I just had a little flight in my Mirage. Did the take-off, A/G tutorial and an instant action gunzo fight vs a MiG-23. That’s a very fun flight model. Love the huge and bright AoA marker. Yes the pit is dark, but that’s how les Francais l’aiment. They are like that IRL too.

The rockets are huge fun! vous obtenez une fusée et vous obtenez une fusée, et vous obtenez une fusée! The guns are as awesome as they are on the 2K, but the (current) limitations of the sight mean you have to spray&pray a little more, unlike the sniperlike accuracy you get on la deuxdouze.

The first landing was… adventurous. I managed to get in a lateral PIO after touchdown that left me a flaming wreck on the side of the runway. I walked away from that one tho. Second one was not much better, I had to even plug in the burner for a bit on finals to keep from pancaking short. Kept it together to a standstill tho! :2nd_place_medal:

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