Anyone have thoughts on the announced Nvidia RTX 20XX line

I have an order in for a 2080ti FE. Nvidia emailed a few days ago that shipments have been “delayed”, whatever that means. No further information.

Add to that the outrageous price and some of the vlogosphere criticism, and the the urge to cancel my order runs strong. But watching the video posted above helps me remain calm, and feel like my purchase decision was one less of spontaneous consumption by an uninformed a$$hat, than it should be.

Examining the benchmarks, in all but one the 2080ti is over twice as fast as my GTX 1080. And I’ve owned that for almost two years, saved a little bit of lunch money, and upgraded my gaming rig to the point that the graphics accelerator is now the bottleneck.

So, my hand is relaxing and sliding away from the ejection handle. However, if I had a 1080ti, I might be under canopy already.

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That’s where I’m at now (not a Ti) - so I’m interested to upgrade too even at the premium price. I mean, I really enjoyed that 1080 for probably 6 or 8 months before the price fell from $799 to $600 - so the $200 price of admission for that extra time was worth it to me personally. I can see how it would NOT be worth it to many though.

I need a whole new rig though because my motherboard and RAM are probably not the best fit for a 2080Ti. I wish I could order a whole new computer with a 2080Ti and a Rift 2 (or whatever it might be called whenever it releases) in a package deal.

I am currently sitting on a GTX 1070 which is great in everything but VR. I’m also sitting on a much older Core i5 (i5-4690K @ 3.5 GHz). When running the MSI afterburner software I always see my GPU at 100% (or close), so I figure I am bottlenecking at the GPU. I want a GTX 2080 Ti but I also expect that once a get a 2080 anything I am going to be CPU bound next and that is something I need to plan for … likely in January if I can hold off that long.

I’d like to get the GTX 2080 ti to be a little future-certified when the Rift 2 comes out as well (whenever that is) but I am probably going to have to stick with my 2080 preorder (that has not shipped yet) instead of dumping the extra $500 on the Ti.

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Anyone have any recommendations for online PC ordering sites? Like Cyberpower or something (I find their site not very good though…like I need to see how many USB outputs are on the case and things…and I just don’t like their site)…

Would you not go for an external powered usb hub? certainly takes the pain out of replacing a built in usb port that may be bespoke to a particular case.

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A very good video with some very interesting info on the cooling aspects (problems) that may be experienced. Also interesting to note the performance of stock 2080. I like how he does a dollar versus fps price point. More food for thought.

He has a good point. The ray tracing and other “do hicky” will only be valid in a few years if it takes off. By then a new generation of cards will be available

Part 2 overclocking aspect

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So I remember last year or so reading that X-Plane might move to something called “Vulcan”. I don’t know what it is, or what it does, but I’d imagine that the smart guys at Laminar would be keen to take advantage of whatever processing power the 2080 line offers. Does “Vulcan” fit into that plan at all you think?

If I could get 30% increases in my X-Plane performance alone it would be worth the money to buy a 1080Ti early…

Vulcan is the successor to OpenGL. In a nutshell it is to OpenGL what DX12 is to DX11. ED are doing that move right now as well. In general it is a welcome thing, as Vulcan is more agnostic of the operating system, so it works on older Windows versions like 7, but it also works on Linux.

I think this move shouldn’t have a bearing on what graphics card you order.

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What about Windows 95? :smiley:

Aerofly FS2 already use the Vulkan API. Haven’t tested it yet…

Personally if your system is running all sims fine don’t bother WAIT.

So much change on the front and yeah they are expecting consumers to rush in to buy every single card that comes out until they refine all the advancements and API and in the hope the market drives the changes, so will see best run the course and buy in 5 years time.

I predict performance and bug issues and compatibility issues with systems older than 5 years as they push this new advancement forward and getting some games to work without the added benefits until there are patches and upgrades.

Some good reading -

MS DirectX - Microsoft looks to the future with DirectX Raytracing (DXR)

Vulkan support - NVIDIA RTX / Ray-Tracing Support For Vulkan Coming Soon - Phoronix

Isn’t ED-DCS going Vulkan recently - Vulkan API Discussion - Chit-Chat - ED Forums

But I’m no expert just consumer experienced :cold_sweat:

Yes, we’ve all been dying to go back to Windows 95… :stuck_out_tongue_winking_eye::wink:

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Its pretty good…

Vulkan is a low-overhead, cross-platform 3D graphics and compute API. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. Vulkan also has the ability to render 2D graphics applications; however, it is generally best suited for 3D. In addition to its lower CPU usage, Vulkan is also able to better distribute work among multiple CPU cores.In general, Vulkan is said to induce anywhere from a marginal to polynomial speedup in runtime relative to other APIs if implemented properly on the same hardware.

Vulkan was first announced by the non-profit Khronos Group at GDC 2015.The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next" by Khronos, but use of those names was discontinued once the Vulkan name was announced.Vulkan is derived from and built upon components of AMD’s Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL.

Its developed on Github by the Krono Group of Devs - GitHub - KhronosGroup/Vulkan-Docs: The Vulkan API Specification and related tools

But it all depends on how well Microsoft continues to hold the market with its DirectX equivalent, they are saying all ready that they have Raytracing down pat and will be the future.

Personally, I think MS will hold the better of the two as they have more funding to be competitive but who knows there is a greater push for open source development nowadays which is good but its slow.

Its really to early to say … but is raytracing going to be all the useful in XPlane :thinking:

There is no raytracing in XPlane right now, so no.

Personally i hope Vulkan takes over big time. Can’t wait to get rid of Windows for good.

There is no raytracing in XPlane right now, so no.

It was sarcasm on my part my friend :wink: you are forgiven and saved a thousand lashes hehe

Personally i hope Vulkan takes over big time. Can’t wait to get rid of Windows for good.

We both know thats not really what will happen knowing Microsoft + XBox with VR hold on gaming :smirk:

What do VR and XBox have to do with Windows?

$$$$ Gaming supporting continued development on various platforms including PC’s.

MICROSOFT is a monster Marketing and Programing machine and GitHub is a pimple, what else can i say :wink:

WgLmzaS

Walked right into that one. Sorry for the derail guys, i’m out.

image

I sense that you’ve got a bit of a false perception of what the Khronos Group actually is (they’re the ones developing Vulkan, Github just hosts the repository (Github is a place where you can host open source projects for free)). Head on over to their Wiki page if you’re interested, you might be surprised who some of the contributors are.

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Sarcasm it got you again LoL yes I know Sobek, but DirectX is still the mainstream you know this and if they ramp up Raytracing as they say they will pfft they will own gaming, sims on the other hand pfft who knows.

Also to add a driving factor for video card manufacturers looking at who to best support considering PC gaming is on the increase when looking at $$$$$$

A recent link - Announcing Microsoft DirectX Raytracing! - DirectX Developer Blog

:wink:

@BeachAV8R
sobek is right. Vulkan is a beautiful thing, but not THAT new and definitely not an excuse to buy a brand-new raytracing Nvidia card.
To give you some context:
My previous card, the AMD R9 290(X) was built to run a lot faster in Vulkan than in DX11 (and it showed in some benchmarks). Released almost 5 years ago. Reason was something with parallel processing rather than the clockspeed of the competing GTX7xx and GTX9xx. Waaay before anyone thought about raytracing.

So if anything, Vulkan will be better if you own an (old) AMD card. You can expect DCS performance to improve then (probably just when @TheAlmightySnark decides to upgrade and get rid of his AMD card :stuck_out_tongue: )

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