Hopefully DCS performance should increase for newer hardware too because they move from a high level API to a low level API. It depends a bit on how deep they go into refactoring their monolithic core thread while porting to the new API.
Well my card has not shipped yet and likely wonāt until the 28th. And that Linus review has been sitting in my head for some time now (thanks @Bogusheadbox :-)). Given that Raytracing is not going to be an impact in flight sims for some time (years? a decade?) and their sweet AI anti-aliasing tech needs to be coordinated between Nvidia and ED (which is also something that also may take years), I am seriously considering waiting for a generation. Like Linus says ā¦ it seems that this generation has been rushed.
The only driving factor for me at the moment is to get into VR more with flight simming. Not necessarily in the air-to-air combat realm, as that has itās issues w/ resolution and FoV. My 1070 is ā¦ adequate if I turn things down.
What I am really trying to do is prepare myself for the next gen VR headset and that is, as far as I can tell, at least a year away. I fear that a 2080 is only going to partially fill the gap I am going to want in a year. I will be at the dawn of the next gen VR with a video card that will likely feel like the 1070 does to me with the Oculus Rift now ā¦ wanting more :-).
So I think that it is best to wait until that future becomes more certain. I mean itās not like the 2080 is going to go up in price over the next few months. I mean there is not resurgence in bitcoin mining about to happen, right? Right?
Information is never bad
Yeahā¦that has been rattling around in my head too. I might should just sit on my hands right now. My system is OK-ish and Iām not hating itā¦but I just want to squeeze as much detail out of my VR experiences as I can. If I knew that Rift 2.0 or whatever it might be is a few months away, Iād upgrade now. (Isnāt there supposed to be some announcement by Oculus in the next few days on where they are headed?). I donāt know that Iād want to go with a Pimax just because I like the quality and controllers of the Rift at this point. I dunnoā¦weāll seeā¦
Yeah so far the 20xx line doesnāt seem to offer much, especially since we donāt know how much of a hit or dud raytracing tech will be in games. I was honestly expecting a lot more given how much time has passed since the release of the 1080.
Do we know anything about AMDās next generation?
Amd with their affinity with vulkan, will be interesting to see what comes up in the near future
Itās called Navi, will use 7nm process and come out some time between turn of the year to 2021. Thatās about the state of current knowledge.
So is this just a stop gap generation much like the GT9800 was back when?
Yes and no.
I mean you would have to ignore the raytracing and AI anti-alaising to call it a stop gap generation.
For us flight simmers? Yes. For the general gaming population? Maybe. For high end gamers with AAA games coming out in the next few months? No. For VR: Magic 8-ball says itās āUndecidedā.
How many titles are coming out with raytracing in the next few months?
I would hazard a guess, now that official performance has been released of 20 to 30 percent increase (over 1080ti). That its a question of āifā those gains are required by gamers for the purpose of latest titles. Latest titles wonāt rely on exclusivity for raytracing and since no official performance hit can be determined, now or in the next few months, raytracing is a moot point. I canāt see it adding FPS, its an additional process that will consume it. To what extent, no-one knows
However if the proven performance of 20-30 percent matters to particular gamers and the price point is acceptable for the gains, then good stuff
There is a list on nvidiaās site, but itās not particularly long. Like DX12 before it, and DX10 before that, expect the 2nd and even 3rd gen RT cards to be on the shelves before we see a significant number of games out in any given genre supporting it.
RT will NOT improve performance. It destroys it on standard cards. However, the RTX cards should allow it without that impact. It will of course run slower than standard rasterized games on those cards, but they should at least be playable.
The real question - will games w/RT on run faster on a 2080 than they do on a 1080 w/o RT on - has yet to be answered. My hunch is that they will not. RT enabled is likely to give lesser performance on 2080 cards than RT disabled on 1080 cards. BUTā¦it will look amazing.
The big negative of DX12 was it didnāt offer anything besides improved performance IF the developer had the talent to exploit it. If they lacked that talent, performance was seen to actually drop in many cases. RT on will certainly improve the appearance while causing a hit, so it will be up to the user to determine if itās worth it.
Note also that many developers are projecting that a given 2080 card @4k resolution will have higher performance than when RT is enabled @1080p resolution. You can forget RT w/4K with the 2080 series, not even an OCād 2080 Ti is going to get āacceptableā (read - 60) fps in that scenario.
The lesser discussed feature, DLSS, also needs to be enabled on a per-game basis although it takes less effort by the devs so I expect to see it show up on a wider basis in the coming year. That will work with any Turing card and should give better FSAA with better performance to boot. It just needs to be done by the devs, not forced on in the video drivers.
Oh, and as this is all based on MS DirectX RT stuff, I would think Vulkan games wonāt see RT or DLSS. I hope Iām wrong about that, though, because Iād love DLSS in DCS.
Yeah, raytracing I am not sold on at the moment and there are a limited about of games that will support it in the near future. In my mind itās a ācool to haveā but not at the expense of performance.
Thatās it. Thatās the AI Anti Aliasing that I was too lazy to look up the correct term for; even too lazy to look farther up in this thread. I think that is the one that can get us a performance increase but, as mentioned, has to be implemented on a game-by-game basis and that is something I do not see ED getting to any time soon (I will be happy to be proven wrong but I feel that ED has their focus on other priorities).
All I am saying above is that it is arguable that this generation is not a stopgap one ā¦ just one with features that we, as simmers, donāt really care about at the moment. Add to that an unspectacular performance bump and that has me hesitating.
Benchmarks that I have seen for the 2080 put it ahead of the 1080 Ti, and that is about on par with my recollection for the 980 Ti and the 1080. I guess the issue is that the 2080 is more expensive than anticipated for the performance gain those benchmarks present and that could be Nvidia trying to make a quick extra buck off the early adopters in lieu of ālost profitsā that they could have seen at the hands of the bitcoin miners.
So not a stop-gap in my mind but also not as good a āleapā in performance that I was expecting for that price point.
EDIT: This could be a great position for AMD to step in with a performance booster at a cheaper cost giving those who are not expectant on the new features trickling down into their game soon enough.
Thisā¦
TLDR: nVidia, in their capacity as a Khronos group contributor, are in the process of integrating ray tracing into Vulkan. DLSS will come as well, iām sure.
Chances are that the 7nm yield is pretty much crap right now, that is why they are not in a position to exploit the current situation. Maybe by the end of the year.
Nice review comparing 1080ti to 2080ti. Incremental is the wordā¦
Yeah, seems to be the standard thoughts @Tankerwade. In standard rastorisation, the 1080ti has the same performance as a stock 2080. So I really wouldnāt get that one.
Also I read a good article that if you arenāt interested in true 4k resolution, you can buy a 1080ti and a gsync monitor for the same price as the 2080ti
Just looking at the prices of thisā¦ Itās insane, Iāll go with AMD for my next computer I suppose. And who knows, DLSS and RT might be a fad and not turn out to be of much use in the upcoming few years, if only 1 card supports it then Nvidia is going to have to pay developers to put it in.
I wholeheartedly disagree. Ray Tracing is to lighting a bit like what Navier-Stokes is to fluid dynamics. Once you can solve it in real time, the quality of your models will make a big jump forward. Thereās no if, thereās only when.
Whether that involves nVidiaās current implementation or if a competitor comes up with something better that will become the industry standard leaves a big question mark, but RT as future technology is a given.
Alright fair enough, I am extremely familiar with ray tracing technology, and yes one day it will be done in real time.
But right now? For this price? with current tech? Thereās barely any advantage over current rendering techniqueās in games if any at all.