In a somewhat funny twist of turns I’m playing the Arma 3 Antistasi multiplayer coop mission these days. Funny in that sense, that I play with my buddies from the rFactor 2 racing league. Even more strange as I went back into online racing back in the day to stop spending ungodly amounts of time in Arma… seems there’s no escape.
On the mission itself, the group starts as a bunch of ill equipped rebels. We decided to go with pure vanilla content on Altis, set in the 2035 universe of Arma 3. There’s a commander in your base, giving you some more or less lightweight missions. You need to start small as your equipment in form of weapons and personal armor is not really great for a head-on assault on any of the numerous outposts. We picked NATO as island occupier, with CSAT invading as well - so it’s us rebels vs NATO vs CSAT.
After completing some missions, chances are that the neighbouring villages are impressed by your deeds and will join the rebel cause. You cannot conquer villages and cities per se, you do your missions and conquer outputs, factories, resources and eventually airfields. The activities will result in more and more people joining your cause in the immediate vicinity, especially aided if you convert a radio tower - it will broadcast non stop propaganda for your (or for NATO/CSAT when occupied by them).
The primary means to upgrade your equipment is through looting the dead bodies on the battlefield. Common assault rifles are found easily, but machine guns, sniper rifles, grenade launchers are harder to come by. Manually inspecting the bodies from the inventory gets old quickly, but there are lot boxes available for a cheap price, that automate the process.
If you’re interested in more details I recommend checking out the guide at https://antistasi.de - the stasi part of the name is purely coincidental, antistasi is resistance in Greek if I understand it correctly.
I haven’t really been playing much Arma 3 multiplayer since Mike Force for SOG PF Creators DLC came out. Now with my rag tag group of racers, it’s a very different experience. In my old clan, team kommando, it was pretty strict, with a march order, clear and concise communications on the battlefield. The same was true for most milsim style multiplayer missions I played in between. Now it’s way more chaotic, with reports on units on the left, or over there, or somewhere, and everybody dashing around All good fun!
Cheers,
TeTeT