ArmA Reforger screens, videos, or clips

Some nice visual sense of atmosphere in these screenshots.

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I think I found @Victork2 workshop


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I hade a good chuckle at that, Lee :smiley:
As usual I forgot to take any screenshots. I hope @saghen or @tempusmurphy can save the day

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I did record our session

Only recorded my mic, no discord sound.

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Our first attempt at “taking” Tyrone. :joy:

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From tonights’ session with @sobek @saghen and cookie from my DCS Squadron.

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We should attempt to get this going again. Did some quick offroad testing. It’s actually quite a lot of fun just driving around the trails

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some more interesting stuff coming with a new map

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That looks AWESOME

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We have to get back into some reforger :grinning:

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I’m away from from Friday in cornwall but definitely be up for that when i get back dude

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the update to the expermental branch just dropped

1.5.0.14 Changelog

Assets

  • Added: RPG-22 launcher
  • Added: RPG-75 launcher
  • Added: TTSKO uniforms
  • Added: Tiger stripe uniforms
  • Added: PG-7VM and PG-7VR ammo for RPG-7 launcher
  • Added: PMN-4 Anti-personnel mine
  • Added: M14 Anti-personnel mine
  • Added: Hand-fired flares
  • Added: Light portals added to more vehicles
  • Tweaked: In Full Driving Assistance mode, the engine won’t turn off when the driver gets out
  • Tweaked: In Partial/None Driving Assistance modes, exiting a vehicle that’s in gear will turn it off (stall)
  • Fixed: Cars didn’t stall when switching seats
  • Fixed: Vehicles could be controlled even when the pilot was not physically seated yet

General

  • Added: Ability to move on vehicles
  • Added: Ability to assemble stationary turret weapons and mortars from parts
  • Added: Ability to build small sandbag objects from sandbag items
  • Added: Wrecked vehicles can be salvaged for supplies using Repair truck
  • Added: Foliage now moves when character or vehicle passes through it
  • Added: Support for Joysticks and Throttle devices
    • Note: HOTAS can behave unpredictably with pedals for now
  • Added: Proper ragdoll to animation blending
  • Fixed: Weapon desync causing weapons to not fire on server
  • Fixed: Switching muzzle while reloading would cause the wrong magazine to be loaded
  • Fixed: Character slope movement prediction with near horizontal normal would cause character to fly into air
  • Fixed: Character wouldn’t properly unequip weapon when it was deleted from their hands
  • Fixed: Dropping weapon when ragdolling now properly applies the ragdoll entity speed to the weapon
  • Fixed: Gadgets aren’t autohidden by prone movement if the prone is from being unconscious
  • Fixed: Helicopter collective would bob up and down around zero, causing the pilot’s hands to shake
  • Fixed: Inserting a magazine to weapon from vicinity
  • Fixed: Second grenade being activated multiple times when automatically equipped after throwing a grenade
  • Fixed: Door blocking the ladder animation
  • Fixed: Third-person camera and head facing wrong direction in vehicle
  • Fixed: Weapon deployment can get stuck when deployed weapon is removed
  • Fixed: Camera stutter when weapon deployed

Playable Content

  • Added: Singleplayer scenario: “Air Support”
  • Added: HQ Commander Role, players can volunteer or vote for commander
  • Added: Conflict - Establishing bases
  • Added: Conflict - Group types and associated loadouts, together with ability to vote for a squad leader
  • Added: Conflict - Support requests can be made by Squads through map
  • Added: Military Supply Allocation by Rank in Conflict, limiting amount of supplies that single soldier can use
  • Added: Conflict - Command posts in HQ tent, where Commander can control Logistics, Operations and Combat
  • Added: Conflict - Recon objective type
  • Added: Conflict - AI transport groups which can be sent by Commander to resupply bases, controllable through Logistics Command Post
  • Added: Conflict - Storage composition
  • Added: GM - Transceivers for GM to use radios
  • Changed: Conflict - XP rewards, supply costs were heavily tweaked
  • Changed: Conflict - New XP rewards added, including for Vehicle Repair, Medical assistance, supply unloading
  • Changed: Conflict - Supplies are now generated in Harbor and Airport bases
  • Changed: Conflict - Location and composition of FIA forces were heavily changed on all maps
  • Changed: Nametags visualization and rules were heavily tweaked
  • Removed: Transport request to deployed radio

Stability and Performance

  • Changed: DestructibleEntities now remember destructible info after streaming out an area. This should improve re-streaming of destructibles
  • Tweak: Several improvements to memory consumption
  • Fixed: Rare crash that could rarely happen when an explosion would trigger
  • Fixed: Several crashes related to Disabling of Characters
  • Fixed: Several crashes related to Shellmovecomponent
  • Fixed: Possible crash when interacting with a ladder
  • Fixed: Possible crash when setting up destruction on a prefab and switching to playmode
  • Fixed: Possible crash when switching models
  • Fixed: Possible crash when cleaning up HandleDamageSystem
  • Fixed: Resuming the game after scenario restart crashes the game

AI

  • Fixed: AI drivers will not go out of the vehicles twice when opening a door
  • Fixed: AI will limit backwards speed as they do when going forward while driving
  • Fixed: AI will open gates when going backwards

Controls

  • Added: Logitech Lightsync Support
  • Added: Audio setting for Controller speaker
  • Fixed: Controller constant rumble/vibration while driving

Audio

  • Fixed: GM lightning had no sound in clients

Workshop

  • Fixed: Dependencies don’t give size info
  • Fixed: Download corrupted manifests when resuming addon download
  • Fixed: Remove waiting addons from queue before stopping all downloads on game quit

Modding

  • Changed: Task system was overhauled, allowing subtasks, assignment to groups, and other functionalities
  • Added: HitZone.Save/Load for hitzones to have their own replication logic
  • Changed: HitzoneContainerComponent.GetHitZoneByName moved from script to native code
  • Changed: World Editor Floater Finder plugins are now grouped together under “Object Placement” category
  • Fixed: Ballistic Tables - SCR API direct fire parameter not doing anything
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I just checkout the hotas control … well they are a bit limited to specific joystics
the logitek pro 3d and the x56, I have not found a way of changing these yet

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I will greatly miss our Arma3 antistasi mission… (which I still consider technically won, as we controlled more than 50% of the map).

The good news is that there’s a Reforger mod that presents the same gameplay!

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I think that was something we tried, if it’s the same mission, you start with very little gear and have to find it or steal it

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Reading the online manual- yeah it’s like that.
I mean, I don’t expect to start with a mod already… definitely must learn the ropes with the vanilla version first.

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Wait till you have a crack with the mortar …. A lot different to the old arma range rings and click

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Oh yeah! As a former mortar trooper in the Italian army… can’t wait!

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