Definitely a game for adults… Once again fairly early into Act 1, I opened the door to a barn in the blighted village and there is a troll and a bugbear doing the nasty! What has been seen can’t be unseen
lol Harry! You are having quite the adventure!
Just starting out, it really does look good!
I had assumed it’d be along the lines of pillars or pathfinder, but it’s almost at like a modernish looking dragon age origins type of thing.
Trying to get a handle on the combat, wish it was a little clearer in regards to movement/attacking but I’m sure I’ll get the hang of it soon.
It isn’t intuitive…
The interface/menu, default keybinds, the combat ‘mechanics’, etc are almost identical (from what I remember) to Neverwinter Nights. But that was a long time ago and although it is coming back, I’m not ashamed to admit that I have looked at a few online tutorials.
My tip is to take advanages of the turn based system, no need to rush. Take your time and plan moves, spell casting, etc and ‘micromanage’ your party. e.g. use Shadowheart as a healer rather than rush into melee combat with her.
Yeah, last night I almost started a gay romance.
Chickened out the last moment but I realized that I am as bad in this game as in real life concerning my abilities to recognize people’s intentions toward me.
I thought he was just friendly, showing me a bit of magic. My big, attractive, friendly, but not very intelligent Paladin apparently sent some wrong signals that guy’s way.
I also talked to a lot of animals last night. Every animal that I could find. The results are hilarious, and sometimes even useful. So if you have a potion or spell that makes you talk to animals, use it.
I have been clicking on basically anything that is ‘interactive’. So far I have talked with a squirrel and a rat. I did see a frog but chickened out because you know talking with a frog or toad isn’t going to end well
I wish I could say it was intuitive.
It is to me, but that’s only because of my D&D 5e experience. But it sure is a complex system.
One of the main things in D&D combat is action economy. Everyone has one action, one bonus action, one reaction, and their movement (most have 9m). Making the best use of each of them is essential, and if you can make the enemy waste theirs, even better. (For example by moving back enough so they have to take the dash action).
Don’t trigger opportunity attacks, and position yourself to maximize your chance of getting them. Shove people to the ground using your bonus action if you don’t have another good use for it. That kind of stuff.
It also means that even weak enemies can be very deadly if they are numerous.
The second important thing is advantage/disadvantage. It doesn’t sound much but it is a mathematical +4 on average. And some characters (like rogues) benefit immensely of it. Rogues can one-hit many enemies with their sneak attack.
Range on the other hand can cause disadvantage. Ranged weapons have two range circles. The normal one, and one extended one where can still hit, but attack with disadvantage. Check those. And keep in mind that enemies play by the same rules.
And don’t attack with ranged weapons in melee.
Edit: oh, and don’t underestimate the power of a +2 bonus. It doesn’t sound like a lot, but especially in the early game a +2 on your armor class can make the difference between life and death.
If I remember Early Access correctly then the frog is worth talking to.
Would be interesting to know what the result of that union would be …
It is a well-made game for sure, but I got two issues with it that made me take a break from it for the last 2 days, and weekend activities of course. Maybe someone can guide me here…
First, and this isn’t one of them. Day 1 I played 6 hours, break every 2 hours for my dog and back, lol… every time there was a new hot fix, like 4 on day 1. lol
My issues and most likely user error… the map sucks, I see where I need to go but can’t figure out how to get there and how to read it. Don’t see how I can highlight a location and get some compass guidance or something?
and then I’m the lead character, front Barbarian… I walk into turn base combat and I’m the only one fighting from my team, they are right behind me watching me get slaughtered. I click them and it’s saying not available… happened last 3 encounters in a row so quit for a while. What am I missing there?
There is a feature to add custom markers to the map.
As for how to get there: The game indeed does not tell you. But your characters know. So just move the camera as far toward the target as it allows and just click on the ground. That usually works.
The maps are smaller than in old games, but more dense and with more interesting structure.
EDIT: As for your combat problem: do you maybe have turned the grouping off accidentally?
I only get that if I walk ahead with a single character.
EDIT: you can see whether the portraits touch each other or not. There is a button below the portraits to group/ungroup and for group stealth.
No, first thing I checked.
I was trying to be a hardcore barbarian, but I kept ■■■■■■■ off Shadow whatever, and been trying to tap that since I met her.
I’m now trying to decide if I want to keep working on her or staying true to myself and be the ■■■■■■■ barbarian I am… hell I’m sure I can tap that freaky fighter, she seems to like me for me. lol role playing.
For combat, look at the top of the screen. Thats the order in which moves can happen.
If i recall correctly there is a behind the secnes roll to determine order for combat.
Yep, the “initiative roll”. If you are really quick you can see the results over tehe characters’ heads when the fight starts.
Thanks, glad I’m not alone in thinking it’s not the most intuitive interface in the world! Played more last night, getting the hang of things I think.
Movement is still a little confusing, maybe you or @Aginor can let me know - it seems like sometimes I can move a bit, preform an attack (arrow let’s say), then continue moving somewhere, but sometimes I can’t.
Is movement like a ‘pool’ of distance that you can use as you see fit? If so, is there somewhere that tells you how much movement you have left? (assuming you don’t go the max distance in your first turn). There’s a blue circle ui element on the right side of the screen, is that related to movement?
Thanks
Every character has their full movement (usually 9m) every turn. You can see it when you click on a character and point somewhere. The white line is how far the character can go. Red means that it is too far.
However:
- standing up from prone costs half of it
- certain terrain halves it (yellow line I think)
- the dash action doubles it (but since it is an action you cannot attack in the same turn)
- some conditions also cost movement, such as when you are dazed or constricted.
- jumping costs 3m
I only use the mouse for movement. AS Aginor has already said. When in turn based mode you will get a line from your character to a ghost character where the curser is on the ground. If the line is white you have enought time (action points) when you don’t the line changes to red and text above the curser says’ not enough time’… or words to that effect.
The blue circle is also an indicator of your total action points and it will chage as you move the curser around the ground. Another tip is to always leave some action points at the end of you turn (if you can). This will enable the character to react if they can. e.g. one of my party gets an auto hit on any enemy that disengages… provided I have left them enough action points.
Unless you are a Rogue like me and can perform two actions in the same round - depending on how the battle starts, I can dash in for a sneak attack to the back (massive criticals) and disengage
@Magnum50 Don’t know why you can’t select the other party members??? Usually I just click end turn when I am done with one character and automatically take control of the next.
But this is a D&D game. You really have to micromanage your team - when it comes to combat you are playing four characters, so even as a barbarian you are also going to need to know how to play a cleric, wizard, etc. The big tip for playing any magic user is to anticipate the type and number of enemy you will be facing and have the best spells “prepared”. Also the difference between cantrips and spells - spells take up a spell slot which only replenshes after a rest, cantips are weaker but can be cast at will, then there are scrolls which can be cast by anyone but are singe use, and then… it gets complicated.
But this is a D&D game, nerds like Aginor and me have been playing for years and don’t understand all the intricacies
Awesome thanks guys, appreciate it. I think next battle I’ll just experiment a bunch with movement/attacks just to see what happens, then reload. (not like I’m not doing a bunch of reloading anyway).