It is my honor and pleasure to announce our current and future plans for the modern IL-2 Sturmovik Series. As you know we have released Battle of Stalingrad and Battle of Moscow and now we are ready to announce - THE BATTLE OF KUBAN! In addition to creating the Battle of Kuban we will be adding several new technologies, gameplay modes and community centered features to the Sturmovik series that will setup future titles based in the Pacific theater. We see the further development of the Sturmovik series as a marathon and not a sprint. We hope you will continue to support us and cheer us on the entire way as we make, what we consider to be, our shared vision a reality.
Lots of info in there, including lists of new aircraft, single player career mode, DX11 & VR future support, plus a Pacific Theatre / Midway map.
Our long-term vision includes the following battles, but not necessarily in this order and final selection is not concrete.
_ _ Battle of Kuban Battle of Midway Battle of Okinawa Battle of ???
I used to be in a squad of guys flying IL-2, and in fact the original squad was called the 777AVG. Jason was the founder and CO. Seems like a long time ago (2001). He gathered a pretty great bunch of guys, but eventually had to leave for personal reasons. The squad continued from the early days of IL-2 to Forgotten Battles and then Pacific Fighters in 2004. In fact we reorganized and split as the 4th Fighter Group and JG77 meeting a couple of times a week to fight, usually some sort of persistent campaign. We had the Battle of France, Battle of the Ardennes, Battle of Berlin, Pearl Harbor, Midway, Okinawa, etc, and I guess that this went on for 4 or 5 years. BTW, the JG77 guys were really good, and we all had to be flying way above average on the nights that we were their equal or better.
Anyway, we had some epic Pacific battles, the JG77 evolving into flying for Japan. Some of my best memories of simming were flying Dauntlesses. Wildcats, and Corsairs off of a boat. Sure, the Dauntless was a death trap, but if you were lucky enough to get through the fighter screen, there was huge satisfaction coming in steep with the dive flaps out and putting a bomb through the deck of a Japanese flat top. Torps were fun too.
One thing that I can tell you about Jason is that yes, he is a businessman, but he has also sat with a joystick in his hand for many many hours flying with his squad mates in a cockpit that he built in his garage (we thought he was crazy), It took him a failure or two to get going, but anyone who can make an earning in this very niche industry deserves a tip of the hat, IMO. Very much looking forward to Midway. We should have hi def VR by then
I know somewhere on the forums there they said it would be near the end of 2017 for release of Kuban, which i guess puts the pacific into at least 2018, maybe 2019?
Let me give credit were credit is due first, 777/1C do an excellent job of getting stuff done when they say they are going to get it done. The occasional thing that has slipped past the projected arrival date with BoS and BoM were ready shortly thereafter. At most that I can recall was maybe a month, probably less.
I personally though am going to have to take a pass this time around. I’ve already spent 3 years flying over a front and in planes that I don’t particularly care for. Wish them luck though, sure it will be fantastic if that’s where your interest lies.
I’m… curious about Battle of Midway. Don’t get me wrong I’m not in the business of rejecting naval stuff, but Midway is primary interesting from a strategic and doctrinal perspective rather than a tactical one.
Tactically it’s just Zero’s running riot over Marine Air, then Massacring some Torpedo bombers, then missing some Dauntlesses, then Massacring some Wildcats (with the exception of James Flipping Thatch), then going home. From a campaign perspective it is not varied, nor prolonged with the vast majority of battle taking place over a single day. From how I understand the IL2:BoS campaign screen works, the Solomons would appear to be a much more viable setting with similar assets. They feature a prolonged ground engagement, daily raids/counter sweeps, two of the five carrier battles in history and a metric crap ton of related naval activity. Okinawa is equally interesting.
All that said I could also see Midway being extremely easy to develop on the map side, ocean and a few atolls, and the majority of time could go towards developing the plethora of aircraft (Dauntlesses, F4F-3s, F2A-3s, TBFs, B-17s, TBDs, Zeros, Kates, Vals, Judys), and ships necessary. Still, it’s good news for us.
As much as I love deeply modeled simulations, I still get a lot of enjoyment out of the"lighter" sims. I’ve spent thousands of memorable hours in IL2 1946 and would gladly hop into it again (I still have all of 2GvSAP’s missions!). Battle of Stalingrad is a worthy successor and I’m looking forward to seeing more about these follow ons. Ops from carriers as well as against them were a lot of fun - I can only imagine what it will be like with modern graphics!
Battle of Midway and Battle of Okinawa are basically the same battle. They encompass a relatively small area of operations whereas the Guadalcanal and the Solomons campaign would be a lot more challenging if they tried to encompass its entire area of operations.
Looking forward to watching these new developments.
Different game engine software; for the Cliffs of Dover version. CLOD is ran on the Oleg Maddox teams scratch built engine. Which Team Fusion mod’ed to have DX11 API work with it.
Where -as the IL-2 Bos is built on the Digital Nature engine by NEOQB, which was then bought out by Jason Williams, and Albert Zhiltcov, of 777Studios. which is now being produced by 1CGames and 777Studios; IL-2 Battle of Kuban and other series soon to be announced.
IL-2 1946 the 7th year addition of IL-2 Sturmovik, is built on the IL-2 engine made by Oleg Madoxxs team back in 1998…
hope this clears things up for you some one should make a wiki for this information.