Fair enough. I never did play the original tabletop, so I think I have a clean slate, so to speak.
Who doesnāt?!
Iāve been playing this a bit and been enjoying it. Iāve taken my time with the campaign, mostly taking contracts and slowly inching up the tonnage of my lance.
I managed to kill the pilot of an Awesome fairly early on, which helped a lot - the Awesome has been my brawler with an AC20, a flamer and a few SRMs with boosted stability hits.
I also scored a Marauder a little later, which has been my disco ball (PPC/laser) - she runs fairly hot but it is manageable: she works well as a medium range PPC / laser alpha turret, provided you take the occasional turn to brace and open the windows a bit to cool down.
On hotter climates (against selected opponents) I tend to hurl out a PPC / laser alpha and then sprint up close for a melee bash for more damage output per turn on average while the barrels cool down (as opposed to taking a bracing break).
For quite a while the lance was: Awesome (brawler), Marauder (disco ball) and a couple of generalist Shadow Hawks with an autocannon / laser mix.
A couple of nights ago I got a Catapult from a story mission, thoughā¦so I swapped that in instead of one of the Shadow Hawks. Iāve kitted her out as a pure LRM boat (1 x LRM15 with boosted stability hits and a standard LRM20 rack).
Ohh boy. She is madness, itās great.
Hereās roughly how it seems to work: a circa 55-tonner enemy mech or two show up (seems to be their standard workhorse in the contracts I take).
The Catapult lets loose with 35 LRMs at the nearest / most threatening enemy mech, enough to put a dent in him but more importantly destabilize him. The Awesome starts a mad sprint right towards him. She might take a hit or two from other enemies nearby at the end of the turn but itās okay - she is a big girl and can take it, plus at full sprint she has a bit of evasion too.
The enemy gets one turn before the Awesome reaches him, generally not enough to really hurt. Then itās time for another load of LRMs, followed by a melee hit by the Awesome. This combo seems to be enough to overwhelm the stability of most mechs up to medium-heavy, causing them to fall overā¦and when they do, the disco ball Marauder and the Shadow Hawk are at alpha range.
Basically it seems I can wipe out / cripple one decent-size mech like this in 1-2 turns, which tends to set the scene for the rest of the battle well - generally it tips the balance in my favor.
So much fun! Iāve only had a couple of contracts with the new lance but so far itās working brilliantly.
I have been replaying Battletech for the last few weeks as well. The turn-based nature of the game lets me multitask, which I canāt do while flight simming
I am not at the part in the game where I hit those mech sizes but I just swapped out my remaining Jenner targeting scout for a Shadow Half equivalent. I have been having good success with maneuver warfare and a LRM missle chassis (25 in my case with 1 being a 10 LRM ++ launcher). The AI does not seem to handle that well and keeps pushing toward me in pieces.
I said Awesome, I meant Victor, sorryā¦Awesome is longer range.
Nice! Yes, maneuver warfare works very, very wellā¦a few contracts back I had a cool one, āthe B teamā
Basically you take a bunch of rinkydink light mechs for a training patrol, which of course goes wrongā¦you only get to take one proper mech of yours with and the rest of the lance is random mechwarriors with 25-30 ton mechs.
I really had to take the maneuver warfare to the extreme with thoseā¦I was just running circles at full speed from one cover to another while I slowly sniped the enemy mechs with my sole proper mech, a Marauder. It was quite funny, it worked but those poor light mechs were pretty beat up by the end
@Fridge did you end up continuing your campaign? I just fired up Battletech for the first time since Feb, got a storyline mission done.
I think Iāve been taking the storyline a bit slowlyā¦my lance is getting pretty heavy for the story missions. Iām sure itāll get harder in due course!
Naw. I got to a point where it was impossible to judge the strength of the enemy I was facing. Either they were way too easy or way too hard, and with n middle ground. It became less fun
Fair enough! I think Iāll try to get through the campaign once like this (Iāve been shamelessly restarting missions if theyāve gone sideways) and if I still have interest, try going more hardcore and not rolling back if things go sideways.
Wow - do you guys have any Marauders in your lances? It seems to have a very interesting feature: at 10 gunnery skill, youāre able to get headshot called shot accuracy up to 35%, basically double what any other chassis gets by the looks.
Itās almost too goodā¦basically a 1/3 chance that you can knock off any mech (even assault) regardless of its condition - just put a double PPC between the eyes of the pilot. Heat is a thing so you canāt be throwing alpha strikes all day long but still. Iāve had some hairy situations turn into easy ones in one shot because of it.
Oh my goodness. After completing the campaign, I decided to try career modeā¦and while I donāt have Ironman on, Iām effectively taking it as it comes and not reloading. Itās a very different game.
I think Iāve taken a step too far too quicklyā¦I had to retreat from a contract when I was getting absolutely hammeredā¦needed a full month to recover and almost went bankrupt.
Took a slightly ambitious contract to recoup lost timeā¦all went well until a lance of reinforcement arrived without me noticing and they started shooting me in the back. The mission was to destroy an enemy base and I was almost there, so I blitzed inside the base with the turrets still up and took down a couple of the target buildingsā¦but then the reinforcement lance alphaād my hard-earned Hunchback in the back, destroyed all his M lasers, blew the center torso and almost killed the pilot (95 days to heal!). Also took out the PPC arm of my Pantherā¦
I did get ~$400k of a honourably failed mission payment, but Iām going to have to lick my wounds for another month, hire another rookie pilot to replace the hospitalized one for the next 3 months and replace a whole bunch of weapons somehowā¦so I think Iāll have to limp to an easier planet and admit my defeat. Quite challenging!