Well based on first impressions, but it could have just been me doing it wrong… A lot of great ideas with hardly any working… BUT it has DOGS! And you control them, and they attack!
Ya, and after some time with it today… I’m going to step away from it for a few months… too many other EA games out that are much better. Great ideas, great potential…but ways away right now. imo
1st MWD Kill… fun fact: there has only been 1 killing from a MWD or police dog in history. Decades ago one bit a guy in the neck, killing him. They find, alert, bite and hold till the handler can decide to detain or kill.
So, another update, before they move to the new Unreal 5 engine… a new map.
This was supposed to be just a simple and quick broadcast to show the new Artic Base map, but one hell of a gun fight, trouble getting to the extraction, and tons of awards and promotions for my virtual service made this a pretty good gameplay video.
Still work in progress, and much needed in the AI department but fun…
New update with a map and squad editor, Steam workshop, and achievements… I broadcast for 30 mins showing what was new. I show the editor, but I suck at making mods, but then tried some of the test workshop missions already loaded…
Just purchased, Spent hours customizing my squad, could spend days I believe.
Did a couple missions at the airport for destroying stuff, Unsuccessfully. First successful mission I called an airstrike in to takeout artillery, Then ran to the extraction lol.
Think I found my favorite to be the HVT elimination ones. Had a blast in Al Jan sniping and sneaking out.
I think AI reacts to quick to silenced weapons kills but also doesn’t react at all to dead bodies, Although it could be the difficulty level I chose.
Ive been following this for a while, SCP is one of my guilty pleasures in life
The dev team seems to work in high octane bursts, then go silent for a while. But its very promising from what ive seen so far. Very very bare bones at the moment. Very little game or story but technically very competent and very cool as a concept. Needs fleshing out but is to be expected from a small team, not a criticism.
3 highly recommended user made maps for Black One Blood Brother. (Artic Village, Cartel House, and Bin Laden (sp?) Compound). From the Steam workshop. Having a lot of tactical fun with them. (Compounds not as good or detailed as Ground Branch, but what the hey.)