CAP 2 Updates

Looking good!

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I have to say, I absolutely love the videos you make
 Content wise especially!
Thank you @damson!

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Short vid from recent build.

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Approaching HMS Queen Elizabeth in the Ireland Sea.

Not the proper way to get into a Harrier.

WTF?!?

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I shall give this another go! Haven’t played it in ages and it looks fun!

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CAP2 had an update yesterday that fixed some CTDs while loading some weapons training missions amongst some other fixes. In this video I take a look at HARM training mission from latest build.

Link to official update:

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Any word on when the Thrustmaster MFDs will be supported? I’m looking forward to doing a TARGET profile for this, but won’t bother until the MFD buttons are mapped. The UFC would be nice too.

The December 2019 dev report said that the MFDs were next on the list, but I didn’t see them in the patch from the other day.

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I have no clue? You should try asking Ed on Steam community forums. He sometimes checks in and responds.

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I asked for a feature request to allow import/export of control settings because right now all settings are in a single binary file. I replied to my own post to ask about the MFDs.

This sure is a slow-burn on development
but it is interesting that it keeps going


v0.821.0

  • Added an In-Game Radial UI
    Used to select actions while a mission is active such as radio commands, vehicle options
    Radial Items include
    Radio Comms
    Vehicle Options
    If an aircraft, vehicle or ship has any specific options they’ll be included here
    the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft
    the air tanker will get drogue deployment options

  • Player Roles
    For multi-role vehicles (ie a tank may have driver, gunner, commander)
    will allow you to control different aspects of each vehicle

  • Strategic View

  • Camera Views

  • Roads & Rail
    Improved vehicle generation and route following in preparation for adding mission convoys
    included speed & lane following
    Trains added
    Auto generated currently, to be used for mission targets soon

  • Rendering Updates
    Terrain Shadows Improved
    larger area with improved resolution, stability and performance (that’s a win, win, win :o) )
    Terrain Texture Filtering Improved
    reduction in aliasing artifacts

  • VR Updates
    Added MSAA setting from standard rendering path
    Added standard 3D rendering path post processing
    HMD view matches standard rendering
    Bloom may be added later, SSAO unlikely
    VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now
    Added VR Controllers Input
    Enable in VR Settings
    Allows play without requiring a gamepad or joystick
    Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs
    Current VR Inputs include:
    Trigger
    FlightStick
    Brake
    Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level.
    TDC
    TDC Select
    Next Target
    Weapon Sub-Mode (implemented soon)
    Camera View Change (long press = switch to pilot view)
    Radial Menu Toggle
    Defaults for common controller types coming in next update
    Allows interaction with cockpit & menu’s
    Menu’s
    Use either controller to point at menu items & press trigger to select
    Cockpit Controls
    Hand positions currently drawn as markers, will transition to hands/IK pilot in future update- Reach out to adjust buttons, toggles and rotary controls
    You’ll receive haptic feedback
    FlightStick
    Reach out to control directly with either hand
    Disengage by moving hand away
    Also map the VR Flightstick input to the right (in AV8B) thumbstick
    This works concurrently with reaching out to the stick
    Use input modes in mapping to adjust the stick response curves
    Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction.
    Throttle Lever
    Reach out to control directly with either hand
    Nozzle lever
    Reach out to control directly with either hand
    Water VR rendering transparency issue fixed
    VR rendering performance improvements

  • Misc
    Control the mouse position with GamePad or Joystick
    Uses existing inputs:
    View L/R & View U/D
    View L, R, U, D
    And new inputs:
    Misc-> Menus Primary Click
    Misc-> Menus Secondary Click
    Added mappable input ‘Toggle Radial Menu’
    Updated Western UK satellite imagery to match upcoming complete UK DLC
    Several crash bugfixes

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