DCS 1.5.2.48726.137 Update 1
Introduced DCS M-2000C by RAZBAM
DCS World
Old style scrollbar in Mission Briefing fixed.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface.
Multiplayer. Fixed setting server event flags.
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
R550 Magic 2. Increased detection range of standard target from 15 to 20 km (like AIM-9M).
Counter-Countermeasure probability of some IR missiles is slightly increased. Less value - increase immunity (there are complex, nonlinear dependence!):
Mika T from 1 to 0.2
R550 Magic 2 from 1 to 0.5
R-27T from 1 to 0.5
R-27ET from 1 to 0.5
R-73 from 1 to 0.5
AIM-9M from 1 to 0.5
9M333 Strela-10 from 1 to 0.5
9M39 Igla from 1 to 0.5
FIM-92C from 1 to 0.5
DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.
DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.
I can’t talk to the flight model, but a lot of the cockpit still isn’t hooked up, either. The starting checklist in the manual is missing a few things (like master battery power!), but if you’re familiar with the manual, you can stumble through a cold start.
The HUD power switch is on the bottom left of the HUD box.
The Heads Down Display (HDD) is called the Visualisation Tete Basse (VTB) in French, so look for that tooltip on a button at the bottom right of the HDD to turn it on.
Don’t bother mapping left and right throttle in the options - they don’t map to anything in the M2000. Use just the Thrust axis. Keyboard commands don’t work for the throttle, either.
DON’T invert your wheel brake axis. They work just fine on this aircraft in the default direction.
If your nosewheel isn’t steering even though the engines are running and you’ve got the button mapped (default toggle is “s”), it’s probably because your hydraulic systems aren’t running. Enable the
Once you get her in the air, she’s fast and nimble. She’s also a powerful ground strike aircraft, possibly owing to the EFM flight model? Rocket strafing is amazingly effective and fun.
Glad to see the M2000 out, though I understand there are some issues. (Which, yes, it is a beta and is to be expected.)
You folks should do some first impression type videos. Seriously, I only saw two or three videos from today when I looked earlier. If I had the time and wasn’t going out of town, I’d do it myself. I’m on the fence currently; it looks interesting but I’ll have to wait a little bit before I purchase. Honestly just until I’m back in town, most likely haha.
I was admittedly hoping to see something moving forward as far as the base engine, having three installs is getting a little old. But, nevertheless, I’m excited for any DCS news.
In my experience the Mirage eats MiG-21’s for breakfast and if you can get into a Dogfight with MiG-29’s or Su-27 it will definitely give them a run for their money. It’s an incredible dogfighter
I can’t tell whether this is due to a simplified flight model or a silky smooth fly-by-wire (FBW) system, but the FM is very smooth. Turning the FBW system off leads to an unstable system, which is what should happen, so that’s a good thing, but it’s hard to really assess it as “good” without walking it through the tables.
There are some concerns on the ED forums about the flight model, especially roll rates, but it’s still just a beta release, so I don’t feel it’s appropriate to judge too harshly at this point. It’s labeled beta, it’s advertised as “in work”, and anyone expecting otherwise isn’t paying attention.
The cockpit internals are pretty beta, too. A lot of switches are still not connected, there are some systems not yet implemented, but it’s quite flyable in its current state. You can cold start it (with an amended procedure from what’s given in the included manual!), takeoff, and land it, which is all you need to really get the feel of it at this point.
The radar sort of works (I seem to have frequent issues, but I’m not sure if it’s a beta problem or a ID10T problem). Air-to-air missiles launch, track, and kill; the gun and pipper works; rockets and bombs both do their things. What more do you want?
If you’re looking for a polished and wrung-out product, however, you’re going to want to wait.
The engine performs a bit too well at high altitude. I was supercruising at 30000ft M1.2 with 2xMagic II Missiles and 2xSuper 530D on the Caucasus map. It isn’t as extreme on the Nevada terrain ~M0.99-1.02 at 30000ft but still.
The FBW is pretty smooth yes but it isn’t an SFM, it’s an EFM. I can’t tell if it’s AFM or PFM standard but it feels pretty good. The FBW is convincing. It’ limits by G load at high speeds and AoA at low speeds and keeps you in control even at something like 100kn IAS (it feels like you’re swimming though and of course at that speed you are a sitting duck).
Overall the module is rough around the edges but it does look very promising.
You are spot on. Quite some systems have basic functionality with some more advanced and/or less used functions missing.
As you said, all A/A and A/G weaponry is working though, and then there’s the flight model.
I personally have never really felt the difference between AFM, AFM+ and PFM, while I have quite some modules. SFM though, feels terrible to me. This product, despite the flight model being in beta, feels excellent to me: I would certainly rank it among the best flight models in DCS for feel. I have no knowledge of the flying characteristics of the real plane, and haven’t conducted any formal testing, never even compared a single thing to the known performance of the Mirage.
Keep in mind, this plane is tightly controlled by the FBW, so it will fly itself just like the F-15C (PFM) by Belsimtek. Flipping the “spin switch” (vrille in cockpit) gives away some of the raw characteristics of the airframe without completely letting go of the FBW stability.
So yeah, I am really not in a position where I’m able to judge the accuracy of the flight model, but it definitely feels great! Which is the most important to me, as it keeps me coming back to this module.
Yeah just read up on that. Seems to be a known issue with the control surface angular velocity limits. They are an order of magnitude too high right now.