Well, that explains a lot. Just got the Huey. For some reason I thought it was a fairly recent add on. Was surprised at all the differences between the Current mod and the manual.
I concur with your thoughtful analysis. If we agree on that, then perhaps a solution is a few more maps(?). Korea, and Vietnam made in similar lines to Normandy?
But as you imply, it’s more than maps. Sure I’m as excited as anybody about the Marianas map but not quite sure what to do with it. It seems too far to the East for a PRC scenario. WWII? We’d need a heck of a lot more period naval units.
That’s part of the problem. We’ve started getting more maps to fill it out, but the units are still lacking. We have the WWII asset pack, but we still need more airframes to fully fill it out. Then we’ve got Guam which doesn’t really fit with anything else. For WWII pacific we’ve got. . . a Corsair coming out sometime in the future? That will require yet another fully fleshed out theater.
On top of that, AI still needs a huge upgrade. Not being able to use a Harrier off a ship because the AI can’t take off is silly. Sure it’s not an easy thing even for a human to do, but still. You’re hugely restricting the mission set because of a core engine problem. I vaguely remember MBot working on a Viggen dynamic campaign but the AI wouldn’t fly nap of the earth so it got temporarily shelved. You can’t have an immersive experience even with the right units and maps if the other units in the theater can’t behave in a believable manner.
True, and similarly the MiG-21 is a post-Vietnam variant too. I think a few other modules don’t necessarily “fit” the conflict they’re remembered for, so that’s another complication. Do you flesh out the famous conflicts and have to use non-representative variants, or chose a less well known environment and go with that? Or can we get new variants? Falcon BMS does a reasonably good job of having Block 15s through Block 52s, even if they aren’t exactly right.
I think Il-2 BoX really hit a nice philosophy. Each battle is standalone enough that every unit that is considered necessary to recreate that environment is included, from aircraft to ground units to the map. That allows them to focus on a single time frame and fully flesh it out without being distracted by something else. At the same time, all the battles are integrated into the same core, so you don’t have to jump between different engines and units can be reused. Additionally, any improvements to the core engine which are needed for a single battle are integrated during that development cycle are automatically available for all the other battles. That way your new battles pay for the upkeep and development of the core engine.
I guess. They are at times entertaining. Overall they are good for the company. As they start running out of new ideas though it borders on “DCS Spam”. I’m more a RedKite, or Jabbers person.
Your kind, huh?
Wrecking Viggens left, right and center…!
The Viggen has an ’External tank’. It’s not a ’Drop tank’ per se, even if it can be jettisoned. But not, I repeat not, with stores on the fuselage hardpoints!
You drop it in an emergency, if you need to lose weight. But that’s after you’ve dropped the stores. An empty tank has little to no influence on the performance.
”So you have to move above the terrain here”
No! Really?
”Now I know officially that the red light near the thing is a terrain warning”
Those comments told me these guys aren’t going to make it back.
Thanks…that is the kind of insider info that makes it more fun!
And here I thought it was just the crash landing counter light.
More seriously though, how much attention should. be paid to that light? I know that in other fighters the Low Altitude aural warning and big flashing HUD X seems to be more advisory that seething demanding immediate and mandatory action.
If one gets a stall warning in most aircraft, there are proscribed immediate steps to take…same with overspeed warning of the over torque/low rpm warning in a helicopter. However, I’ve never taken the Viggen low altitude light in. the same way unless the circumstances–descending through clouds–might dictate immediate action.
Thoughts?
(…and before you apply a snarky and well deserved comeback like “Well that explains a lot of your Viggen issues…”, it should be noted that most of my Viggen mishaps have occurred in the landing pattern and have involved an approach turn stall, or a complrtesor stall, or both. The light doesn’t come on with the gear down.