DCS 2.7 AIM-120 Experiment

Ah, yeah, you’re right - I’m thinking Mirage. I don’t own either of those :slight_smile:

EDIT: Getting some coffee, brain particularly smooth this morning.

2 Likes

In my experience the AI is just incredibly terrible at BVR and the aircraft with better performance metrics generally wins the engagement. Avionics only play a minor role when it comes to the AI’s capabilities it seems.
In my experience a human with AWACS and data link who knows what he’s doing will absolutely dominate with the AMRAAM.

2 Likes

Latest Open Beta 2.7.8 and the updated AIM-120’s from today.

Russia, as Tina Turner would often sing, is simply the best! :wink:

4 Likes

Better than all the rest…
Better than anyone…
Better than Raytheon…

5 Likes

Nice. I sense we have an official test for the current state of ED’s missile model going here…

That’s seven heater kills out of nine total. :astonished: :fire:

I wonder what happened if the Hornet have AIM-9X…

As loads of missile updates in the changelog of 2.7.9, a good time to rerun this to see what’s up with the AI this time around:

Blue are bad, Red wins.

4 Likes

ED is so based :yum:

2 Likes

Looking forward to see how the new AI improvements affect this test…

1 Like

Haven’t seen the video but from my own test yesterday 1v1 f18 vs mig29s with adders i noticed that ai fires very late (12nm) and tries to notch at husky which is a ballsy strategy, I.e. 50% kamikaze. If they live it’s hard to beat when using drag defense, but it’s a touch unrealistic I think. At least, I wouldnt have the guts irl.

Which difficulty setting did you use?
I understood that that makes a much larger difference now.

The highest setting of course:) however, it could very well be due to overall radar performance etc and of course the bugging and supporting with the hornet TWS mode which is harder to detect until husky. It isn’t making preemptive shots at Raero so far that seems clear. Will investigate further tonight.

Hi,
just remember AI engagement range is based on the advanced waypoint options. For missile engagement range: Rmax, Rne, 1/2 between the two, and random. Up to the mission designer, default is half way.

3 Likes

Also consider your enemy, airspeed and altitude matter and what they are using, for example the R-77 is a shorter range system.

That explains most of it, thanks :+1:

Awesome. I can’t wait to see how good AI is going to be once the new FM and dogfighting routines are built in.

2 Likes

It is a big improvement but more to come. Remember this is for singletons at the moment. Work on Flights of up to three wingmen will come later.

3 Likes

All great to hear. Have you heard anything from your AI people about Air-To-Ground wingman command(s)? Specifically:

  • Look at a tank on the ground - visually, not with a laser pod or RADAR - and tell them to “attack that”.

Think of it as a “Look there” button.

A small “cheat” using a dot so you know which tank you are looking at seems ok since you can’t really describe a scene to an AI. I would think the the code would be similar to moving a laser pointer and hitting designate; then pass that object off to the AI.

  • Oh, and the likelihood of documenting AI limits? I’ve come to find the AI will only do certain things under fairly specific conditions. Getting back “Unable”, or silence, after an “Engage My Target” or “Engage Ground Targets” is to be expected but determining why takes days and days of trial and error.

Basically, what is “too close” and what is “too far” for them for example.

Possible solution: append a quick reason to the response would be helpful, “Unable, too close/far/high/low/Winchester (no ammo)/‘Not in sight’/etc”. Then I, as a mission builder or player, can iterate till I figure it out - still takes time to decipher but should speed things up. Then I have a ‘tactic’ to make plans with.

Thanks for you time.

1 Like

How would that be realistic?

Looking out the cockpit, seeing a tank, and telling your wingman to attack that. What’s not realistic about it? The method might not be realistic but my AI wingman isn’t real either…

As I said, it might be a small “cheat”. Think of it as a “Look there” button.

Realistic would be “see the tank, behind the third house west of the bridge, the house with the red roof? that’s the target” I don’t see that happening anytime soon and can live with all the above being grouped into: look, press button.

The AI seems to already have a “vision” algo, I’m just trying to help them.

A point to train their focus on (narrow the search space down) and let them find it. A “got it” response might soon follow. Same as I’d do if you were my wingman. If I just made a blanket broadcast, “Engage Ground targets” likely your response would be, “uh, which one? Where?”. I’d imagine the WWII people would dig this too, not having pods or RADAR.

The A-10C AI is pretty much almost there. It can take a “Attack armor at my SPI, run in from the west, use a guided bomb” order.

2 Likes