DCS 2.7 Discussion

just went to the DCS forums and had to sign in again … but now it looks like they may have moved the forum servers… it always used to be .ru… now its just https://forum.dcs.world/

there is also a mention about it from Silver dragon Silver_Dragon

Posted 31 minutes ago

Eagle Dynamics change forum webside:
https://forum.dcs.world/

things may be changing :grimacing:

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Russia disconnected its global internet on 11MAR, so that’s the most likely reason why.

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forums . dot . eagle . dot ru

is now forums . dot . dcs . dot . world.

it’s only 10MAR

It’s currently 11MAR UTC. The change happened roughly two hours before 11MAR midnight, UTC, going by the timestamp on the forum post. If they waited until 11MAR then they might not have been able to switch at all…

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So about that DCS AI…

“There I was…” flying a sortie in support of operation INSERT NAME HERE (see below if interested). Myself and Dilbert – the amazing AI Wingman – were to drop some LGB’s on a CCC bunker. Dilbert being AI can’t seem to “attack my target” when it is auto-generated (via script, at least without more scripting). So, I drop. Boom. And I set Dilbert free with a “Engage Ground Targets”.

He immediately sees a small convoy (he’s good at spotting them quickly, I’ll give him that) and, fangs out, he goes for it. Being guns only I decide to support - jets vs guns, what could go wrong.

We blasted the single APC a half-dozen times each, but it kept shooting back (has to be a bug cus while I may miss, Dilbert never does). Being a Bad Flight Lead I keep going and on the 3rd pass Dilber calls, “I’m hit”. Now here’s the interesting, in a good way, part…

Me: “rejoin”
Dilbert: “Unable”

Ok, maybe he’s not faking it. So I orbit overhead and watch him slowly descend. Shadow starts to merge, then the dust trail forms (for like a 1/4 mile at least) as he tries to do a belly landing. No way. But, he did it! Next pass there he is, standing next to his ride (likely waving at me with only one finger?) staring off towards home.

Never seen them do a belly landing. At least not one as skillfully. Cool.

And, they seem to manage fuel a little better (Hornet) - if - you don’t abuse them. At least on departure. Enroute to the first AR (from the Boat SW to AR-Alpha anchor - ~an hour leg) they did better than I with the gas. They dump JP-x out the back with abandon however when attacking. The code makes “Joker” and “Bingo” calls and lets you query them for “Fuel state”.

*********** Skip if you like, not related to the above ************
My personal sanbox scripting. It’s working fairly well (given the limits I have to work with).

Testing on a long mission: think XPlane/FSX/FS2020 with a PMDG-like complex aircraft (DCS Hornet in this case) from, oh, DFW to ATL - but you get to drop bombs on ATL. And do AR enroute). The “NO FLY” part is a, {cough} surly third party doing their own thing; you can’t go in there (the code will nag you if you do!).

Notice “FOB APACHE” - guess what’s going in there? I’m this " | | " close to having the mil-sim/flight that I’ve always wanted.

Near mid-air (“near HIT”) with an auto-generated flight entering the AR track. While all “agencies” (the shapes on the map, minus the No Fly one) will issue you “services” (Visual/Instrument approaches and such) and frequencies, I don’t have separation services. It’s a Big Sky after all.

There were approximately 100+ objects (air/land/sea) used but the code never let it get above 31 objects, keeping the performance under control, all while keeping it interesting.

I may make another video but I find doing them very tedious (the Irony).

Testing takes a lot of time. Guess I’m entering the “Beta” stage of development.

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PS: Anybody here know of (or know someone who knows) how Chopper comm’s go in/out of a FOB? Just the basics. I assume there’s someone there that dishes out basic wx stuff, winds at least. Or is it just a CTAF-like thing? Right now I’m simply spitting out a “freq. change approved” clip when entering it.

“Redskin two-one inbound to FOB Countach”

“Countach to Redskin, come on in, we got some local chicks in the hot tub bud! whee!”

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That was my second guess :slight_smile:

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Jake Gyllenhaal Reaction GIF

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I bet Casmo would know. Maybe post the on his discord channel. I think Wags said that they had 3 Apache pilots on that DCS mission that was the subject of Casmo’s last video.

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Ok, new drop is nice but I encountered an ugly bug - the carriers have sprung a leak :slight_smile:

Sorry, so all my missions - all of them! - with a departure from a CV (to include the LHA) fail to spawn on the deck. You just drift around in space. Took a couple of hours to fix it…haven’t found the exact culprit however.

Likely a mod of some sort. Since I have a lot of them I’ve yet to narrow it down but if you’re experiencing any funky loading issues try this:

Re-name your “Saved Games\DCSopenbeta” folder. I just added a “.bak” to mine: DCSopenbeta.bak

NOTE!!! This wipes out all your config stuff, mods, etc. DCS re-builds this folder on the next startup.

It’s a big hammer but my folder has been accumulating a lot of stuff for years, so I guess it was about time. Slowly adding mods back in to nail it down.

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In the Hornet? That’s wild. If a human player loses engines/power you loose all control authority and can’t belly land at all.

I’ve seen the belly-landing AI a lot on the WW2 side since 2.7 first came out, but it’s nice to see the WW2 AI changes finally making it to the modern side.

hornet has the FCS Bypass / manual linkage.

just saw this over at Heli-simmer … its a mission generator for helicopters, i just downloaded it to give it a throw

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Interesting… Let us know what you think,

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Did they post a change log for the last patch as i couldn’t find one.

This: ?

https://www.digitalcombatsimulator.com/en/news/changelog/

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Ahaha, nope. AH-64D got it, but the implementation of viper and hog isn’t much improved afaik.

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Thats the one. I have to look at everything on my phone now so never actually scrolled down to see there was text there. :upside_down_face:

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