DCS 2.8

Cobra Who?
Which thread?

Obi Wan Mind GIF by Star Wars

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A masterpiece as always.

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@damson :+1:

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I wonder what 2.9 and the big three and oh are going to bring…

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Say Word Reaction GIF by Justin
Oh wow, how many surprises!

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Wow, 15 years… I always thought of myself as a newcomer to DCS, but come to think of it, I’ve been around for more than half it’s life now… So, actually, I just suck … :joy:

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I remember Wags Weekly Black Shark Tutorial Videos…and The New Clickable Cockpit…Fun Times

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Did I miss something? I saw maybe some new trees and new rain effects on the canopy on the F-18. Anything else?

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I’m glad the newsletter showed a pic of the Chinook and mentioned the C-130J. I was getting concerned about the radio silence on the Hurc…

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I hope we get those grass wind effects for the warbirds too.

Nah, I was just messing about with the idea that I know something more.

I really don’t. :sweat_smile:

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Yes you do
If You Say So Reaction GIF by Identity

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season 2 liar GIF by SpongeBob SquarePants

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ron parks GIF

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Has anyone found documentation on the new framerate counter in 2.8? Trying to decipher what some of the values mean. TIA.

No documentation that I know of. As of my last flight a few days ago; they still don’t have all the values ā€˜hooked up’, unlike in the former version all/most of them did something.

Which Values.

Thanks, guys.

These shots are from the MT exe.




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All those '0’s tell me they’ve yet to hook those values up with the in UI (they worked before).

From memory (and I only used to pay attention to a few)…

Trg - number of triangles rendered I think

SunY: I think this is the angle of the, well, sun, on the Y-axis; DCS coordinate systems is such that X = NorthSouth, Y = East/West (Z = alttude MSL). Lighting is a big deal and this may be helpful to someone. Again I could be completely wrong on this value.

FrameTime - the better indication of performance; how long the frame took to render in ms.

Main and Scene - more timings for various items

Video mem: I don’t recall that working before but it might have; I never paid much attention to it

Lua: I watched this one a lot as my system uses lua scripts - a lot of them (all ā€˜scheduled’ so as not to take up too much time, and never on every frame). A percentage value here for lua stuff. FWIW, I try to never let this get above 3% - if you see this getting high you have a lot of stuff running via your export.lua script (loaded at startup).

WinWing software used to be a big killer here - would push this value way up and kill your FPS. I don’t let it load as all it does (or used to do) was control the LED’s. In VR I obviously can’t see these.

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Please elaborate.

I thought the WinWing software also controlled other hardware profiles such as how certain knob axes react and specific afterburner zones for specific aircraft. Am I to understand that once I set a profile I do not need to have the software running in the background? I have to be honest, I’m not sure how the software truly works so I just run it by default.

Thanks,

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